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Searched refs:_TexMatEnabled (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Dtexstate.c397 GLbitfield old_texmat_enabled = ctx->Texture._TexMatEnabled; in _mesa_update_texture_matrices()
399 ctx->Texture._TexMatEnabled = 0x0; in _mesa_update_texture_matrices()
408 ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(u); in _mesa_update_texture_matrices()
412 if (old_texmat_enabled != ctx->Texture._TexMatEnabled) in _mesa_update_texture_matrices()
653 ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(unit); in update_texgen()
912 GLbitfield old_texmat_enabled = ctx->Texture._TexMatEnabled; in _mesa_update_texture_state()
915 ctx->Texture._TexMatEnabled = 0x0; in _mesa_update_texture_state()
957 old_texmat_enabled != ctx->Texture._TexMatEnabled) { in _mesa_update_texture_state()
Dffvertex_prog.c248 | ctx->Texture._TexMatEnabled | ctx->Point.CoordReplace; in make_state_key()
258 if (ctx->Texture._TexMatEnabled & ENABLE_TEXMAT(i)) in make_state_key()
Dff_fragment_shader.cpp197 ctx->Texture._TexMatEnabled | in filter_fp_input_mask()
Dmtypes.h1310 GLbitfield8 _TexMatEnabled; member