Searched refs:_TexMatEnabled (Results 1 – 4 of 4) sorted by relevance
397 GLbitfield old_texmat_enabled = ctx->Texture._TexMatEnabled; in _mesa_update_texture_matrices()399 ctx->Texture._TexMatEnabled = 0x0; in _mesa_update_texture_matrices()408 ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(u); in _mesa_update_texture_matrices()412 if (old_texmat_enabled != ctx->Texture._TexMatEnabled) in _mesa_update_texture_matrices()653 ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(unit); in update_texgen()912 GLbitfield old_texmat_enabled = ctx->Texture._TexMatEnabled; in _mesa_update_texture_state()915 ctx->Texture._TexMatEnabled = 0x0; in _mesa_update_texture_state()957 old_texmat_enabled != ctx->Texture._TexMatEnabled) { in _mesa_update_texture_state()
248 | ctx->Texture._TexMatEnabled | ctx->Point.CoordReplace; in make_state_key()258 if (ctx->Texture._TexMatEnabled & ENABLE_TEXMAT(i)) in make_state_key()
197 ctx->Texture._TexMatEnabled | in filter_fp_input_mask()
1310 GLbitfield8 _TexMatEnabled; member