Searched refs:_mesa_ClientActiveTexture (Results 1 – 4 of 4) sorted by relevance
186 _mesa_ClientActiveTexture(GL_TEXTURE0 + index); in client_state_i()188 _mesa_ClientActiveTexture(GL_TEXTURE0 + saved_active); in client_state_i()229 _mesa_ClientActiveTexture(cap); in _mesa_EnableVertexArrayEXT()231 _mesa_ClientActiveTexture(GL_TEXTURE0 + saved_active); in _mesa_EnableVertexArrayEXT()282 _mesa_ClientActiveTexture(cap); in _mesa_DisableVertexArrayEXT()284 _mesa_ClientActiveTexture(GL_TEXTURE0 + saved_active); in _mesa_DisableVertexArrayEXT()
1444 _mesa_ClientActiveTexture(GL_TEXTURE0 + i); in _mesa_ClientAttribDefaultEXT()1463 _mesa_ClientActiveTexture(GL_TEXTURE0); in _mesa_ClientAttribDefaultEXT()
356 _mesa_ClientActiveTexture(GLenum texture) in _mesa_ClientActiveTexture() function
2930 _mesa_ClientActiveTexture(GL_TEXTURE0 + index); in find_value_indexed()2932 _mesa_ClientActiveTexture(GL_TEXTURE0 + curTexUnitSave); in find_value_indexed()