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Searched refs:_mesa_glthread_destroy (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Dglthread.c160 _mesa_glthread_destroy(struct gl_context *ctx, const char *reason) in _mesa_glthread_destroy() function
196 _mesa_glthread_destroy(ctx, "context lost"); in _mesa_glthread_flush_batch()
Dglthread.h243 void _mesa_glthread_destroy(struct gl_context *ctx, const char *reason);
Dglthread_marshal.h453 _mesa_glthread_destroy(ctx, "Enable(DEBUG_OUTPUT_SYNCHRONOUS)"); in _mesa_glthread_Enable()
/third_party/mesa3d/src/mesa/state_tracker/
Dst_context.c940 _mesa_glthread_destroy(ctx, NULL); in st_destroy_context()