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1 /**
2  * \file stencil.h
3  * Stencil operations.
4  */
5 
6 /*
7  * Mesa 3-D graphics library
8  *
9  * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
10  *
11  * Permission is hereby granted, free of charge, to any person obtaining a
12  * copy of this software and associated documentation files (the "Software"),
13  * to deal in the Software without restriction, including without limitation
14  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
15  * and/or sell copies of the Software, and to permit persons to whom the
16  * Software is furnished to do so, subject to the following conditions:
17  *
18  * The above copyright notice and this permission notice shall be included
19  * in all copies or substantial portions of the Software.
20  *
21  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
22  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
23  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
24  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
25  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
26  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
27  * OTHER DEALINGS IN THE SOFTWARE.
28  */
29 
30 
31 #ifndef STENCIL_H
32 #define STENCIL_H
33 
34 
35 #include "glheader.h"
36 #include "macros.h"
37 
38 struct gl_context;
39 
40 extern void
41 _mesa_init_stencil( struct gl_context * ctx );
42 
43 /* From the GL 4.3 spec, 17.3.5:
44  *    "Stencil comparison operations and queries of <ref> clamp its value
45  *    to the range [0, 2^s-1], where <s> is the number of bits in the
46  *    stencil buffer attached to the draw framebuffer."
47  */
48 
49 static inline GLint
_mesa_get_stencil_ref(struct gl_context const * ctx,int face)50 _mesa_get_stencil_ref(struct gl_context const *ctx, int face)
51 {
52    GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1;
53    GLint ref = ctx->Stencil.Ref[face];
54    return CLAMP(ref, 0, stencilMax);
55 }
56 
57 static inline bool
_mesa_stencil_is_enabled(const struct gl_context * ctx)58 _mesa_stencil_is_enabled(const struct gl_context *ctx)
59 {
60    return ctx->Stencil.Enabled &&
61           ctx->DrawBuffer->Visual.stencilBits > 0;
62 }
63 
64 static inline bool
_mesa_stencil_is_two_sided(const struct gl_context * ctx)65 _mesa_stencil_is_two_sided(const struct gl_context *ctx)
66 {
67    const int face = ctx->Stencil._BackFace;
68 
69    return _mesa_stencil_is_enabled(ctx) &&
70           (ctx->Stencil.Function[0] != ctx->Stencil.Function[face] ||
71            ctx->Stencil.FailFunc[0] != ctx->Stencil.FailFunc[face] ||
72            ctx->Stencil.ZPassFunc[0] != ctx->Stencil.ZPassFunc[face] ||
73            ctx->Stencil.ZFailFunc[0] != ctx->Stencil.ZFailFunc[face] ||
74            ctx->Stencil.Ref[0] != ctx->Stencil.Ref[face] ||
75            ctx->Stencil.ValueMask[0] != ctx->Stencil.ValueMask[face] ||
76            ctx->Stencil.WriteMask[0] != ctx->Stencil.WriteMask[face]);
77 }
78 
79 static inline bool
_mesa_stencil_is_write_enabled(const struct gl_context * ctx,bool is_two_sided)80 _mesa_stencil_is_write_enabled(const struct gl_context *ctx, bool is_two_sided)
81 {
82    return _mesa_stencil_is_enabled(ctx) &&
83           (ctx->Stencil.WriteMask[0] != 0 ||
84            (is_two_sided &&
85             ctx->Stencil.WriteMask[ctx->Stencil._BackFace] != 0));
86 }
87 
88 #endif
89