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Searched refs:_signal_points (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/vulkan/runtime/
Dvk_queue.c198 submit->_signal_points = signal_points; in vk_queue_submit_alloc()
230 if (submit->_signal_points != NULL) { in vk_queue_submit_cleanup()
232 if (unlikely(submit->_signal_points[i] != NULL)) { in vk_queue_submit_cleanup()
234 submit->_signal_points[i]); in vk_queue_submit_cleanup()
381 if (submit->_signal_points) { in vk_queue_submit_final()
383 if (submit->_signal_points[i] == NULL) in vk_queue_submit_final()
387 submit->_signal_points[i]); in vk_queue_submit_final()
388 submit->_signal_points[i] = NULL; in vk_queue_submit_final()
774 &submit->_signal_points[i]); in vk_queue_submit()
778 sync = &submit->_signal_points[i]->sync; in vk_queue_submit()
Dvk_queue.h225 struct vk_sync_timeline_point **_signal_points; member