Searched refs:aShape (Results 1 – 16 of 16) sorted by relevance
15 uvec2 aShape;26 uint dimInner = uniforms.aShape.y;
3 aShape : vec2<u32>;24 let dimInner : u32 = uniforms.aShape.y;
2 aShape : vec2<u32>;18 let dimInner : u32 = uniforms.aShape.y;
5 /* 0x0000 */ uint2 aShape;15 uint const dimInner = (*(tint_symbol_1)).aShape[1];
8 ivec3 aShape;50 int x_417 = x_48.aShape.y;51 int x_419 = x_48.aShape.z;341 int x_67 = x_48.aShape.y;343 int x_71 = x_48.aShape.z;
6 aShape : vec3<i32>;84 let x_417 : i32 = x_48.aShape.y;85 let x_419 : i32 = x_48.aShape.z;503 let x_67 : i32 = x_48.aShape.y;505 let x_71 : i32 = x_48.aShape.z;
7 /* 0x0010 */ packed_int3 aShape;61 int const x_417 = (*(tint_symbol_2)).aShape[1];62 int const x_419 = (*(tint_symbol_2)).aShape[2];467 int const x_67 = (*(tint_symbol_31)).aShape[1];469 int const x_71 = (*(tint_symbol_31)).aShape[2];
14 int aShape;
18 aShape : i32;
12 /* 0x0004 */ int aShape;
17 OpMemberName %Uniforms 0 "aShape"
29 OpMemberName %Uniforms 1 "aShape"
21 OpMemberName %Uniforms 1 "aShape"
43 OpMemberName %Uniforms 1 "aShape"
16 OpMemberName %Uniforms 1 "aShape"
24 int aShape = state.fA & 0x03; in testSimplify4x4RectsMain() local44 if (aShape) { in testSimplify4x4RectsMain()45 switch (aShape) { in testSimplify4x4RectsMain()