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Searched refs:aa_point (Results 1 – 8 of 8) sorted by relevance

/third_party/mesa3d/src/gallium/auxiliary/tgsi/
Dtgsi_point_sprite.c97 unsigned aa_point:1; // set if doing aa point member
202 if (ts->aa_point) in psprite_prolog()
241 if (ts->aa_point) { in psprite_prolog()
339 if (ts->aa_point) { in psprite_emit_vertex_inst()
555 transform.aa_point = aa_point_coord_index != NULL; in tgsi_add_point_sprite()
/third_party/mesa3d/src/gallium/drivers/svga/
Dsvga_shader.h90 unsigned aa_point:1; member
177 unsigned aa_point:1; member
Dsvga_state_tgsi_transform.c262 key.gs.aa_point = svga->curr.rast->templ.point_smooth; in emulate_point_sprite()
293 key.gs.aa_point ? in emulate_point_sprite()
Dsvga_state_fs.c173 key->fs.aa_point = (svga->curr.rast->templ.point_smooth && in make_fs_key()
178 if (key->fs.aa_point) { in make_fs_key()
Dsvga_tgsi_vgpu10.c12987 if (key->fs.aa_point) { in svga_tgsi_vgpu10_translate()
/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_compiler.h113 unsigned aa_point:1; member
Dd3d12_lower_point_sprite.c50 bool aa_point; member
Dd3d12_compiler.cpp955 key->gs.aa_point = rast->point_smooth; in d3d12_fill_shader_key()