Searched refs:aa_point (Results 1 – 8 of 8) sorted by relevance
97 unsigned aa_point:1; // set if doing aa point member202 if (ts->aa_point) in psprite_prolog()241 if (ts->aa_point) { in psprite_prolog()339 if (ts->aa_point) { in psprite_emit_vertex_inst()555 transform.aa_point = aa_point_coord_index != NULL; in tgsi_add_point_sprite()
90 unsigned aa_point:1; member177 unsigned aa_point:1; member
262 key.gs.aa_point = svga->curr.rast->templ.point_smooth; in emulate_point_sprite()293 key.gs.aa_point ? in emulate_point_sprite()
173 key->fs.aa_point = (svga->curr.rast->templ.point_smooth && in make_fs_key()178 if (key->fs.aa_point) { in make_fs_key()
12987 if (key->fs.aa_point) { in svga_tgsi_vgpu10_translate()
113 unsigned aa_point:1; member
50 bool aa_point; member
955 key->gs.aa_point = rast->point_smooth; in d3d12_fill_shader_key()