Searched refs:ac_compute_late_alloc (Results 1 – 6 of 6) sorted by relevance
/third_party/mesa3d/src/amd/common/ |
D | ac_shader_util.h | 118 void ac_compute_late_alloc(const struct radeon_info *info, bool ngg, bool ngg_culling,
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D | ac_shader_util.c | 657 void ac_compute_late_alloc(const struct radeon_info *info, bool ngg, bool ngg_culling, in ac_compute_late_alloc() function
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D | ac_gpu_info.c | 558 ac_compute_late_alloc(info, false, false, false, &unused, &cu_mask_ge); in set_custom_cu_en_mask()
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/third_party/mesa3d/src/gallium/drivers/radeonsi/ |
D | si_state_shaders.cpp | 1415 ac_compute_late_alloc(&sscreen->info, true, shader->key.ge.opt.ngg_culling, in gfx10_shader_ngg() 1712 ac_compute_late_alloc(&sscreen->info, false, false, in si_shader_vs()
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/third_party/mesa3d/src/amd/vulkan/ |
D | radv_pipeline.c | 5704 … ac_compute_late_alloc(&pdevice->rad_info, false, false, shader->config.scratch_bytes_per_wave > 0, in radv_pipeline_emit_hw_vs() 5895 ac_compute_late_alloc(&pdevice->rad_info, true, shader->info.has_ngg_culling, in radv_pipeline_emit_hw_ngg()
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/third_party/mesa3d/docs/relnotes/ |
D | 21.3.0.rst | 4128 - radv: Use ac_compute_late_alloc in radv_pipeline.
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