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Searched refs:actualIndexCount (Results 1 – 5 of 5) sorted by relevance

/third_party/skia/src/gpu/
DGrOpFlushState.cpp199 int* actualIndexCount) { in makeIndexSpaceAtLeast() argument
201 minIndexCount, fallbackIndexCount, buffer, startIndex, actualIndexCount)); in makeIndexSpaceAtLeast()
DGrBufferAllocPool.cpp499 int* actualIndexCount) { in makeSpaceAtLeast() argument
504 SkASSERT(actualIndexCount); in makeSpaceAtLeast()
520 *actualIndexCount = static_cast<int>(actualSize / sizeof(uint16_t)); in makeSpaceAtLeast()
DGrMeshDrawTarget.h80 int* actualIndexCount) = 0;
DGrBufferAllocPool.h312 int* actualIndexCount);
DGrOpFlushState.h140 int* actualIndexCount) final;