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Searched refs:addAndTrueToLoopCondition (Results 1 – 6 of 6) sorted by relevance

/third_party/skia/src/gpu/
DGrShaderCaps.h157 bool addAndTrueToLoopCondition() const { return fAddAndTrueToLoopCondition; } in addAndTrueToLoopCondition() function
/third_party/skia/third_party/externals/angle2/include/platform/
DFeaturesGL.h116 Feature addAndTrueToLoopCondition = { member
/third_party/skia/src/sksl/
DSkSLUtil.h236 bool addAndTrueToLoopCondition() const { in addAndTrueToLoopCondition() function
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DShaderGL.cpp277 if (features.addAndTrueToLoopCondition.enabled) in compile()
Drenderergl_utils.cpp1902 ANGLE_FEATURE_CONDITION(features, addAndTrueToLoopCondition, IsApple() && isIntel); in InitializeFeatures()
/third_party/skia/src/sksl/codegen/
DSkSLGLSLCodeGenerator.cpp1311 if (this->caps().addAndTrueToLoopCondition()) { in writeForStatement()