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Searched refs:addInputAttachmentDescriptorSetDesc (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
DProgramExecutableVk.h232 void addInputAttachmentDescriptorSetDesc(const gl::ProgramExecutable &executable,
DProgramExecutableVk.cpp637 void ProgramExecutableVk::addInputAttachmentDescriptorSetDesc( in addInputAttachmentDescriptorSetDesc() function in rx::ProgramExecutableVk
1076 addInputAttachmentDescriptorSetDesc(programState->getExecutable(), shaderType, in createPipelineLayout()