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/third_party/rust/crates/serde/test_suite/tests/ui/enum-representation/
Duntagged-and-adjacent.stderr2 --> tests/ui/enum-representation/untagged-and-adjacent.rs:4:9
8 --> tests/ui/enum-representation/untagged-and-adjacent.rs:5:9
14 --> tests/ui/enum-representation/untagged-and-adjacent.rs:5:20
/third_party/node/deps/npm/node_modules/color-convert/
Droute.js43 const adjacent = adjacents[i];
44 const node = graph[adjacent];
49 queue.unshift(adjacent);
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/include/llvm/ADT/
DIntervalMap.h152 static inline bool adjacent(const T &a, const T &b) { in adjacent() function
176 static inline bool adjacent(const T &a, const T &b) { in adjacent() function
638 if (i && value(i - 1) == y && Traits::adjacent(stop(i - 1), a)) { in insertFrom()
641 if (i != Size && value(i) == y && Traits::adjacent(b, start(i))) { in insertFrom()
663 if (value(i) == y && Traits::adjacent(b, start(i))) { in insertFrom()
1620 Traits::adjacent(Node.stop(i-1), Start); in canCoalesceLeft()
1625 return Node.value(i-1) == Value && Traits::adjacent(Node.stop(i-1), Start); in canCoalesceLeft()
1629 return Node.value(i) == Value && Traits::adjacent(Node.stop(i), Start); in canCoalesceLeft()
1649 return Node.value(i) == Value && Traits::adjacent(Stop, Node.start(i)); in canCoalesceRight()
1654 return Node.value(i) == Value && Traits::adjacent(Stop, Node.start(i)); in canCoalesceRight()
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/third_party/css-what/
Dreadme.md50 | `adjacent` | - | `+` | `{ type: 'adjacen…
/third_party/lz4/examples/
Dstreaming_api_basics.md24 Streaming API does same thing but (de)compresses multiple adjacent contiguous memory blocks.
86 Usually, "Dependent memory" is previous adjacent contiguous memory up to 64KiBytes.
/third_party/rust/crates/serde/test_suite/tests/ui/conflict/
Dadjacent-tag.stderr2 --> tests/ui/conflict/adjacent-tag.rs:4:1
/third_party/skia/third_party/externals/angle2/doc/
DDebugOverlayInVulkanBackend.md65 "coords": [10, "VulkanLastValidationMessage.top.adjacent"],
79 "VulkanSecondaryCommandBufferPoolWaste.top.adjacent"],
88 in the same direction. If `adjacent`, the item expands in the opposite
/third_party/vk-gl-cts/external/vulkan-docs/src/appendices/
DVK_NV_corner_sampled_image.txt43 continuity between adjacent patches by duplicating values along shared
47 even if the adjacent patches use different level-of-detail values.
DVK_NV_corner_sampled_image.adoc43 continuity between adjacent patches by duplicating values along shared
47 even if the adjacent patches use different LOD values.
DVK_EXT_sample_locations.txt25 for each pixel in a group of adjacent pixels, which can: increase
DVK_EXT_sample_locations.adoc25 for each pixel in a group of adjacent pixels, which can: increase
/third_party/node/deps/v8/src/torque/
Dutils.h219 void Extend(StackRange adjacent) { in Extend() argument
220 DCHECK_EQ(end_, adjacent.begin_); in Extend()
221 end_ = adjacent.end_; in Extend()
/third_party/skia/third_party/externals/opengl-registry/extensions/NV/
DNV_geometry_program4.txt74 Instead, they represent neighboring vertices that are adjacent to the two
183 the vertices connected by dashed lines are the adjacent vertices that
189 a corresponding "adjacent" vertex that can be accessed by a geometry
190 program (Section 2.15). If geometry programs are disabled, the "adjacent"
197 vertices are considered adjacent to the 4i + 2nd and 4i + 3rd vertices,
206 line segment has a pair of adjacent vertices that can be accessed by
208 "adjacent" vertices are ignored.
214 vertices are considered adjacent to the i + 2nd and i + 3rd vertices,
241 lines are the adjacent vertices that may be used in a geometry program.
246 each triangle edge has an adjacent vertex that can be accessed by geometry
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/third_party/openGLES/extensions/NV/
DNV_geometry_program4.txt74 Instead, they represent neighboring vertices that are adjacent to the two
183 the vertices connected by dashed lines are the adjacent vertices that
189 a corresponding "adjacent" vertex that can be accessed by a geometry
190 program (Section 2.15). If geometry programs are disabled, the "adjacent"
197 vertices are considered adjacent to the 4i + 2nd and 4i + 3rd vertices,
206 line segment has a pair of adjacent vertices that can be accessed by
208 "adjacent" vertices are ignored.
214 vertices are considered adjacent to the i + 2nd and i + 3rd vertices,
241 lines are the adjacent vertices that may be used in a geometry program.
246 each triangle edge has an adjacent vertex that can be accessed by geometry
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/third_party/skia/third_party/externals/opengl-registry/extensions/ARB/
DARB_seamless_cube_map.txt70 This extension allows implementations to take samples from adjacent
143 from the appropriate adjacent cube map face."
/third_party/python/Objects/
Ddictnotes.txt126 When an entry is retrieved from memory, several adjacent entries are also
128 cheaper than a cache miss, an enticing idea is to probe the adjacent
/third_party/openGLES/extensions/ARB/
DARB_seamless_cube_map.txt80 This extension allows implementations to take samples from adjacent
153 from the appropriate adjacent cube map face."
/third_party/openGLES/extensions/EXT/
DEXT_geometry_shader4.txt72 adjacent to the two line segment end points (lines/strips) or the three
171 the vertices connected by dashed lines are the adjacent vertices that
177 a corresponding "adjacent" vertex that can be accessed by a geometry
178 shader (Section 2.16). If a geometry shader is not active, the "adjacent"
185 vertices are considered adjacent to the 4i + 2nd and 4i + 3rd vertices,
194 line segment has a pair of adjacent vertices that can be accessed by a
196 "adjacent" vertices are ignored.
202 vertex are considered adjacent to the i + 2nd and i + 3rd vertices,
232 lines are the adjacent vertices that may be used in a geometry shader.
237 each triangle edge has an adjacent vertex that can be accessed by a
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/third_party/skia/third_party/externals/opengl-registry/extensions/EXT/
DEXT_geometry_shader4.txt72 adjacent to the two line segment end points (lines/strips) or the three
171 the vertices connected by dashed lines are the adjacent vertices that
177 a corresponding "adjacent" vertex that can be accessed by a geometry
178 shader (Section 2.16). If a geometry shader is not active, the "adjacent"
185 vertices are considered adjacent to the 4i + 2nd and 4i + 3rd vertices,
194 line segment has a pair of adjacent vertices that can be accessed by a
196 "adjacent" vertices are ignored.
202 vertex are considered adjacent to the i + 2nd and i + 3rd vertices,
232 lines are the adjacent vertices that may be used in a geometry shader.
237 each triangle edge has an adjacent vertex that can be accessed by a
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DEXT_geometry_shader.txt88 adjacent to the two line segment end points (lines/strips) or the three
743 the vertices connected by dashed lines are the adjacent vertices that
748 "adjacent" vertex that can be accessed by a geometry shader (see section
749 11.1gs). If a geometry shader is not active, the "adjacent" vertices are
756 considered adjacent to the 4i + 2nd and 4i + 3rd vertices, respectively.
764 each line segment has a pair of adjacent vertices that can be accessed
765 by a geometry shader. If a geometry shader is not active, the "adjacent"
771 segment i, the i + 1st and i + 4th vertex are considered adjacent to the
799 lines are the adjacent vertices that may be used in a geometry shader.
804 each triangle edge has an adjacent vertex that can be accessed by a
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/third_party/skia/third_party/externals/opengl-registry/extensions/SGIX/
DSGIX_texture_multi_buffer.txt45 Generally, textures that are adjacent in a sequence of multiple
/third_party/openGLES/extensions/SGIX/
DSGIX_texture_multi_buffer.txt45 Generally, textures that are adjacent in a sequence of multiple
/third_party/typescript/tests/baselines/reference/
DclassAbstractInstantiations2.types108 abstract quz(x : number, y : string) : boolean; // error -- declarations must be adjacent
/third_party/openGLES/extensions/OES/
DOES_geometry_shader.txt100 adjacent to the two line segment end points (lines/strips) or the three
755 the vertices connected by dashed lines are the adjacent vertices that
760 "adjacent" vertex that can be accessed by a geometry shader (see section
761 11.1gs). If a geometry shader is not active, the "adjacent" vertices are
768 considered adjacent to the 4i + 2nd and 4i + 3rd vertices, respectively.
776 each line segment has a pair of adjacent vertices that can be accessed
777 by a geometry shader. If a geometry shader is not active, the "adjacent"
783 segment i, the i + 1st and i + 4th vertex are considered adjacent to the
811 lines are the adjacent vertices that may be used in a geometry shader.
816 each triangle edge has an adjacent vertex that can be accessed by a
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/third_party/skia/third_party/externals/opengl-registry/extensions/OES/
DOES_geometry_shader.txt90 adjacent to the two line segment end points (lines/strips) or the three
745 the vertices connected by dashed lines are the adjacent vertices that
750 "adjacent" vertex that can be accessed by a geometry shader (see section
751 11.1gs). If a geometry shader is not active, the "adjacent" vertices are
758 considered adjacent to the 4i + 2nd and 4i + 3rd vertices, respectively.
766 each line segment has a pair of adjacent vertices that can be accessed
767 by a geometry shader. If a geometry shader is not active, the "adjacent"
773 segment i, the i + 1st and i + 4th vertex are considered adjacent to the
801 lines are the adjacent vertices that may be used in a geometry shader.
806 each triangle edge has an adjacent vertex that can be accessed by a
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