/third_party/rust/crates/serde/test_suite/tests/ui/enum-representation/ |
D | untagged-and-adjacent.stderr | 2 --> tests/ui/enum-representation/untagged-and-adjacent.rs:4:9 8 --> tests/ui/enum-representation/untagged-and-adjacent.rs:5:9 14 --> tests/ui/enum-representation/untagged-and-adjacent.rs:5:20
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/third_party/node/deps/npm/node_modules/color-convert/ |
D | route.js | 43 const adjacent = adjacents[i]; 44 const node = graph[adjacent]; 49 queue.unshift(adjacent);
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/include/llvm/ADT/ |
D | IntervalMap.h | 152 static inline bool adjacent(const T &a, const T &b) { in adjacent() function 176 static inline bool adjacent(const T &a, const T &b) { in adjacent() function 638 if (i && value(i - 1) == y && Traits::adjacent(stop(i - 1), a)) { in insertFrom() 641 if (i != Size && value(i) == y && Traits::adjacent(b, start(i))) { in insertFrom() 663 if (value(i) == y && Traits::adjacent(b, start(i))) { in insertFrom() 1620 Traits::adjacent(Node.stop(i-1), Start); in canCoalesceLeft() 1625 return Node.value(i-1) == Value && Traits::adjacent(Node.stop(i-1), Start); in canCoalesceLeft() 1629 return Node.value(i) == Value && Traits::adjacent(Node.stop(i), Start); in canCoalesceLeft() 1649 return Node.value(i) == Value && Traits::adjacent(Stop, Node.start(i)); in canCoalesceRight() 1654 return Node.value(i) == Value && Traits::adjacent(Stop, Node.start(i)); in canCoalesceRight() [all …]
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/third_party/css-what/ |
D | readme.md | 50 | `adjacent` | - | `+` | `{ type: 'adjacen…
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/third_party/lz4/examples/ |
D | streaming_api_basics.md | 24 Streaming API does same thing but (de)compresses multiple adjacent contiguous memory blocks. 86 Usually, "Dependent memory" is previous adjacent contiguous memory up to 64KiBytes.
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/third_party/rust/crates/serde/test_suite/tests/ui/conflict/ |
D | adjacent-tag.stderr | 2 --> tests/ui/conflict/adjacent-tag.rs:4:1
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/third_party/skia/third_party/externals/angle2/doc/ |
D | DebugOverlayInVulkanBackend.md | 65 "coords": [10, "VulkanLastValidationMessage.top.adjacent"], 79 "VulkanSecondaryCommandBufferPoolWaste.top.adjacent"], 88 in the same direction. If `adjacent`, the item expands in the opposite
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/third_party/vk-gl-cts/external/vulkan-docs/src/appendices/ |
D | VK_NV_corner_sampled_image.txt | 43 continuity between adjacent patches by duplicating values along shared 47 even if the adjacent patches use different level-of-detail values.
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D | VK_NV_corner_sampled_image.adoc | 43 continuity between adjacent patches by duplicating values along shared 47 even if the adjacent patches use different LOD values.
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D | VK_EXT_sample_locations.txt | 25 for each pixel in a group of adjacent pixels, which can: increase
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D | VK_EXT_sample_locations.adoc | 25 for each pixel in a group of adjacent pixels, which can: increase
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/third_party/node/deps/v8/src/torque/ |
D | utils.h | 219 void Extend(StackRange adjacent) { in Extend() argument 220 DCHECK_EQ(end_, adjacent.begin_); in Extend() 221 end_ = adjacent.end_; in Extend()
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/third_party/skia/third_party/externals/opengl-registry/extensions/NV/ |
D | NV_geometry_program4.txt | 74 Instead, they represent neighboring vertices that are adjacent to the two 183 the vertices connected by dashed lines are the adjacent vertices that 189 a corresponding "adjacent" vertex that can be accessed by a geometry 190 program (Section 2.15). If geometry programs are disabled, the "adjacent" 197 vertices are considered adjacent to the 4i + 2nd and 4i + 3rd vertices, 206 line segment has a pair of adjacent vertices that can be accessed by 208 "adjacent" vertices are ignored. 214 vertices are considered adjacent to the i + 2nd and i + 3rd vertices, 241 lines are the adjacent vertices that may be used in a geometry program. 246 each triangle edge has an adjacent vertex that can be accessed by geometry [all …]
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/third_party/openGLES/extensions/NV/ |
D | NV_geometry_program4.txt | 74 Instead, they represent neighboring vertices that are adjacent to the two 183 the vertices connected by dashed lines are the adjacent vertices that 189 a corresponding "adjacent" vertex that can be accessed by a geometry 190 program (Section 2.15). If geometry programs are disabled, the "adjacent" 197 vertices are considered adjacent to the 4i + 2nd and 4i + 3rd vertices, 206 line segment has a pair of adjacent vertices that can be accessed by 208 "adjacent" vertices are ignored. 214 vertices are considered adjacent to the i + 2nd and i + 3rd vertices, 241 lines are the adjacent vertices that may be used in a geometry program. 246 each triangle edge has an adjacent vertex that can be accessed by geometry [all …]
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/third_party/skia/third_party/externals/opengl-registry/extensions/ARB/ |
D | ARB_seamless_cube_map.txt | 70 This extension allows implementations to take samples from adjacent 143 from the appropriate adjacent cube map face."
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/third_party/python/Objects/ |
D | dictnotes.txt | 126 When an entry is retrieved from memory, several adjacent entries are also 128 cheaper than a cache miss, an enticing idea is to probe the adjacent
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/third_party/openGLES/extensions/ARB/ |
D | ARB_seamless_cube_map.txt | 80 This extension allows implementations to take samples from adjacent 153 from the appropriate adjacent cube map face."
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/third_party/openGLES/extensions/EXT/ |
D | EXT_geometry_shader4.txt | 72 adjacent to the two line segment end points (lines/strips) or the three 171 the vertices connected by dashed lines are the adjacent vertices that 177 a corresponding "adjacent" vertex that can be accessed by a geometry 178 shader (Section 2.16). If a geometry shader is not active, the "adjacent" 185 vertices are considered adjacent to the 4i + 2nd and 4i + 3rd vertices, 194 line segment has a pair of adjacent vertices that can be accessed by a 196 "adjacent" vertices are ignored. 202 vertex are considered adjacent to the i + 2nd and i + 3rd vertices, 232 lines are the adjacent vertices that may be used in a geometry shader. 237 each triangle edge has an adjacent vertex that can be accessed by a [all …]
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/third_party/skia/third_party/externals/opengl-registry/extensions/EXT/ |
D | EXT_geometry_shader4.txt | 72 adjacent to the two line segment end points (lines/strips) or the three 171 the vertices connected by dashed lines are the adjacent vertices that 177 a corresponding "adjacent" vertex that can be accessed by a geometry 178 shader (Section 2.16). If a geometry shader is not active, the "adjacent" 185 vertices are considered adjacent to the 4i + 2nd and 4i + 3rd vertices, 194 line segment has a pair of adjacent vertices that can be accessed by a 196 "adjacent" vertices are ignored. 202 vertex are considered adjacent to the i + 2nd and i + 3rd vertices, 232 lines are the adjacent vertices that may be used in a geometry shader. 237 each triangle edge has an adjacent vertex that can be accessed by a [all …]
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D | EXT_geometry_shader.txt | 88 adjacent to the two line segment end points (lines/strips) or the three 743 the vertices connected by dashed lines are the adjacent vertices that 748 "adjacent" vertex that can be accessed by a geometry shader (see section 749 11.1gs). If a geometry shader is not active, the "adjacent" vertices are 756 considered adjacent to the 4i + 2nd and 4i + 3rd vertices, respectively. 764 each line segment has a pair of adjacent vertices that can be accessed 765 by a geometry shader. If a geometry shader is not active, the "adjacent" 771 segment i, the i + 1st and i + 4th vertex are considered adjacent to the 799 lines are the adjacent vertices that may be used in a geometry shader. 804 each triangle edge has an adjacent vertex that can be accessed by a [all …]
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/third_party/skia/third_party/externals/opengl-registry/extensions/SGIX/ |
D | SGIX_texture_multi_buffer.txt | 45 Generally, textures that are adjacent in a sequence of multiple
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/third_party/openGLES/extensions/SGIX/ |
D | SGIX_texture_multi_buffer.txt | 45 Generally, textures that are adjacent in a sequence of multiple
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/third_party/typescript/tests/baselines/reference/ |
D | classAbstractInstantiations2.types | 108 abstract quz(x : number, y : string) : boolean; // error -- declarations must be adjacent
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/third_party/openGLES/extensions/OES/ |
D | OES_geometry_shader.txt | 100 adjacent to the two line segment end points (lines/strips) or the three 755 the vertices connected by dashed lines are the adjacent vertices that 760 "adjacent" vertex that can be accessed by a geometry shader (see section 761 11.1gs). If a geometry shader is not active, the "adjacent" vertices are 768 considered adjacent to the 4i + 2nd and 4i + 3rd vertices, respectively. 776 each line segment has a pair of adjacent vertices that can be accessed 777 by a geometry shader. If a geometry shader is not active, the "adjacent" 783 segment i, the i + 1st and i + 4th vertex are considered adjacent to the 811 lines are the adjacent vertices that may be used in a geometry shader. 816 each triangle edge has an adjacent vertex that can be accessed by a [all …]
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/third_party/skia/third_party/externals/opengl-registry/extensions/OES/ |
D | OES_geometry_shader.txt | 90 adjacent to the two line segment end points (lines/strips) or the three 745 the vertices connected by dashed lines are the adjacent vertices that 750 "adjacent" vertex that can be accessed by a geometry shader (see section 751 11.1gs). If a geometry shader is not active, the "adjacent" vertices are 758 considered adjacent to the 4i + 2nd and 4i + 3rd vertices, respectively. 766 each line segment has a pair of adjacent vertices that can be accessed 767 by a geometry shader. If a geometry shader is not active, the "adjacent" 773 segment i, the i + 1st and i + 4th vertex are considered adjacent to the 801 lines are the adjacent vertices that may be used in a geometry shader. 806 each triangle edge has an adjacent vertex that can be accessed by a [all …]
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