Searched refs:angleBackend (Results 1 – 2 of 2) sorted by relevance
36 GrGLANGLEBackend angleBackend() const { return fDriverInfo.fANGLEBackend; } in angleBackend() function
84 if (ctxInfo.angleBackend() == GrGLANGLEBackend::kOpenGL) { in GrGLCaps()605 bool isANGLE = ctxInfo.angleBackend() != GrGLANGLEBackend::kUnknown || in init()684 if (ctxInfo.angleBackend() == GrGLANGLEBackend::kD3D11) { in init()921 ctxInfo.angleBackend() == GrGLANGLEBackend::kUnknown; in initGLSL()3623 ctxInfo.angleBackend() == GrGLANGLEBackend::kD3D11) { in applyDriverCorrectnessWorkarounds()3658 if (ctxInfo.angleBackend() == GrGLANGLEBackend::kD3D9 || in applyDriverCorrectnessWorkarounds()3659 ctxInfo.angleBackend() == GrGLANGLEBackend::kD3D11) { in applyDriverCorrectnessWorkarounds()3734 if (ctxInfo.angleBackend() == GrGLANGLEBackend::kD3D11) { in applyDriverCorrectnessWorkarounds()3961 if (ctxInfo.angleBackend() != GrGLANGLEBackend::kUnknown || ctxInfo.isOverCommandBuffer()) { in applyDriverCorrectnessWorkarounds()4105 ctxInfo.angleBackend() == GrGLANGLEBackend::kD3D9) { // D3D9 conic strokes fail. in applyDriverCorrectnessWorkarounds()[all …]