/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/ |
D | load_functions_table_autogen.cpp | 3253 LoadFunctionMap GetLoadFunctionsMap(GLenum internalFormat, FormatID angleFormat) in GetLoadFunctionsMap() argument 3260 switch (angleFormat) in GetLoadFunctionsMap() 3271 switch (angleFormat) in GetLoadFunctionsMap() 3283 switch (angleFormat) in GetLoadFunctionsMap() 3293 switch (angleFormat) in GetLoadFunctionsMap() 3303 switch (angleFormat) in GetLoadFunctionsMap() 3318 switch (angleFormat) in GetLoadFunctionsMap() 3329 switch (angleFormat) in GetLoadFunctionsMap() 3346 switch (angleFormat) in GetLoadFunctionsMap() 3359 switch (angleFormat) in GetLoadFunctionsMap() [all …]
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D | load_texture_border_functions_table_autogen.cpp | 49 FormatID angleFormat) in GetLoadTextureBorderFunctionsMap() argument 55 switch (angleFormat) in GetLoadTextureBorderFunctionsMap() 65 switch (angleFormat) in GetLoadTextureBorderFunctionsMap()
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D | load_functions_table.h | 17 rx::LoadFunctionMap GetLoadFunctionsMap(GLenum internalFormat, FormatID angleFormat);
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D | load_texture_border_functions_table.h | 18 FormatID angleFormat);
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
D | vk_format_utils.cpp | 438 const angle::Format &angleFormat, in GetFormatSwizzle() argument 443 if (angleFormat.isLUMA()) in GetFormatSwizzle() 446 if (angleFormat.luminanceBits > 0) in GetFormatSwizzle() 449 swizzleA = (angleFormat.alphaBits > 0 ? GL_GREEN : GL_ONE); in GetFormatSwizzle() 463 if (angleFormat.hasDepthOrStencilBits()) in GetFormatSwizzle() 468 bool hasGB = (angleFormat.depthBits > 0) && !sized; in GetFormatSwizzle() 478 if (!angleFormat.isBlock) in GetFormatSwizzle() 481 internalSwizzle.swizzleRed = angleFormat.redBits > 0 ? GL_RED : GL_ZERO; in GetFormatSwizzle() 482 internalSwizzle.swizzleGreen = angleFormat.greenBits > 0 ? GL_GREEN : GL_ZERO; in GetFormatSwizzle() 483 internalSwizzle.swizzleBlue = angleFormat.blueBits > 0 ? GL_BLUE : GL_ZERO; in GetFormatSwizzle() [all …]
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D | TextureVk.cpp | 183 const angle::Format &angleFormat = angle::Format::Get(formatID); in CanGenerateMipmapWithCompute() local 195 const bool isSRGB = angleFormat.isSRGB; in CanGenerateMipmapWithCompute() 198 const bool isInt = angleFormat.isInt(); in CanGenerateMipmapWithCompute() 207 const bool isColorFormat = !angleFormat.hasDepthOrStencilBits(); in CanGenerateMipmapWithCompute() 1906 const angle::Format &angleFormat = mImage->getActualFormat(); in generateMipmapsWithCPU() local 1907 GLuint sourceRowPitch = baseLevelExtents.width * angleFormat.pixelBytes; in generateMipmapsWithCPU() 1918 ANGLE_TRY(generateMipmapLevelsWithCPU(contextVk, angleFormat, layer, baseLevelGL + 1, in generateMipmapsWithCPU() 2854 const angle::Format &angleFormat = mImage->getActualFormat(); in getCopyImageViewAndRecordUse() local 2855 ASSERT(angleFormat.isSRGB == in getCopyImageViewAndRecordUse() 2857 if (angleFormat.isSRGB) in getCopyImageViewAndRecordUse() [all …]
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D | vk_format_utils.h | 254 const angle::Format &angleFormat,
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D | vk_cache_utils.cpp | 213 const angle::Format &angleFormat = angle::Format::Get(formatID); in UnpackColorResolveAttachmentDesc() local 214 ASSERT(angleFormat.depthBits == 0 && angleFormat.stencilBits == 0); in UnpackColorResolveAttachmentDesc() 246 const angle::Format &angleFormat = angle::Format::Get(formatID); in UnpackDepthStencilResolveAttachmentDesc() local 247 ASSERT(angleFormat.depthBits != 0 || angleFormat.stencilBits != 0); in UnpackDepthStencilResolveAttachmentDesc() 250 ASSERT(angleFormat.depthBits > 0 || isDepthInvalidated); in UnpackDepthStencilResolveAttachmentDesc() 251 ASSERT(angleFormat.stencilBits > 0 || isStencilInvalidated); in UnpackDepthStencilResolveAttachmentDesc() 1104 const angle::Format &angleFormat = angle::Format::Get(attachmentFormatID); in InitializeRenderPassFromDesc() local 1107 if (angleFormat.depthBits == 0) in InitializeRenderPassFromDesc() 1111 if (angleFormat.stencilBits == 0) in InitializeRenderPassFromDesc()
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D | VertexArrayVk.cpp | 32 const angle::Format &angleFormat, in BindingIsAligned() argument 37 GLuint mask = angleFormat.componentAlignmentMask; in BindingIsAligned() 47 unsigned int formatSize = angleFormat.pixelBytes; in BindingIsAligned()
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D | vk_helpers.cpp | 4421 const angle::Format &angleFormat = getActualFormat(); in initializeNonZeroMemory() local 4422 bool isCompressedFormat = angleFormat.isBlock; in initializeNonZeroMemory() 4424 if (angleFormat.isYUV) in initializeNonZeroMemory() 5343 const angle::Format &angleFormat = getActualFormat(); in clear() local 5344 bool isDepthStencil = angleFormat.depthBits > 0 || angleFormat.stencilBits > 0; in clear() 5353 ASSERT(!angleFormat.isBlock); in clear() 7296 const angle::Format &angleFormat = GetFormatFromFormatType(format, type); in GetReadPixelsParams() local 7298 *paramsOut = PackPixelsParams(clippedArea, angleFormat, outputPitch, packState.reverseRowOrder, in GetReadPixelsParams() 7313 const angle::Format &angleFormat = GetFormatFromFormatType(format, type); in readPixelsForGetImage() local 7316 if (angleFormat.redBits > 0 || angleFormat.blueBits > 0 || angleFormat.greenBits > 0 || in readPixelsForGetImage() [all …]
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/wgl/ |
D | D3DTextureSurfaceWGL.cpp | 31 const angle::Format **angleFormat, in GetD3D11TextureInfo() argument 66 if (angleFormat) in GetD3D11TextureInfo() 68 *angleFormat = &d3d11_angle::GetFormat(textureDesc.Format); in GetD3D11TextureInfo() 105 const angle::Format **angleFormat, in GetD3D9TextureInfo() argument 134 if (angleFormat) in GetD3D9TextureInfo() 138 *angleFormat = &d3dFormatInfo.info(); in GetD3D9TextureInfo() 184 const angle::Format **angleFormat, in GetD3DTextureInfo() argument 195 return GetD3D11TextureInfo(buftype, texture11, width, height, angleFormat, object, in GetD3DTextureInfo() 200 return GetD3D9TextureInfo(buftype, texture9, width, height, angleFormat, object, in GetD3DTextureInfo() 221 return GetD3D11TextureInfo(buftype, texture11, width, height, angleFormat, object, device); in GetD3DTextureInfo()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
D | ExternalImageSiblingImpl11.cpp | 30 const angle::Format *angleFormat = nullptr; in initialize() local 32 &mWidth, &mHeight, &mSamples, &mFormat, &angleFormat, in initialize() 38 mTexture.set(texture, d3d11::Format::Get(angleFormat->glInternalFormat, in initialize()
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D | Framebuffer11.cpp | 264 const angle::Format &angleFormat = GetFormatFromFormatType(format, type); in readPixelsImpl() local 265 PackPixelsParams packParams(area, angleFormat, static_cast<GLuint>(outputPitch), in readPixelsImpl() 389 const angle::Format &angleFormat = d3d11::Format::Get(sizedFormat, caps).format(); in getImplementationColorReadFormat() local 390 return gl::GetSizedInternalFormatInfo(angleFormat.fboImplementationInternalFormat); in getImplementationColorReadFormat()
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D | Renderer11.cpp | 1449 const angle::Format **angleFormat, in getD3DTextureInfo() argument 1614 if (angleFormat) in getD3DTextureInfo() 1616 *angleFormat = textureAngleFormat; in getD3DTextureInfo() 3509 const angle::Format &angleFormat = GetFormatFromFormatType(format, type); in readFromAttachment() local 3512 PackPixelsParams packParams(safeArea, angleFormat, outputPitch, reverseRowOrder, packBuffer, 0); in readFromAttachment()
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D | Renderer11.h | 112 const angle::Format **angleFormat,
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/ |
D | mtl_format_utils.mm | 86 LoadFunctionMap GetLoadFunctionsMap(GLenum internalFormat, angle::FormatID angleFormat) 89 angleFormat == angle::FormatID::D32_FLOAT_S8X24_UINT) 93 return angle::GetLoadFunctionsMap(internalFormat, angleFormat);
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D | mtl_format_utils.h | 31 LoadFunctionMap GetLoadFunctionsMap(GLenum internalFormat, angle::FormatID angleFormat);
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D | mtl_utils.mm | 494 const angle::Format &angleFormat = textureObjFormat.actualAngleFormat(); 498 if (angleFormat.isSint()) 502 else if (angleFormat.isUint()) 534 const angle::Format &angleFormat = textureObjFormat.actualAngleFormat(); 540 if (angleFormat.depthBits) 546 if (angleFormat.stencilBits)
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D | BufferMtl.mm | 338 const angle::Format &angleFormat = angle::Format::Get(formatID); 339 conv->data.updateAlignment(context, angleFormat.pixelBytes);
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D | TextureMtl.mm | 1319 const angle::Format &angleFormat = mFormat.actualAngleFormat(); 1321 ANGLE_MTL_TRY(contextMtl, angleFormat.mipGenerationFunction); 1332 size_t prevLevelRowPitch = angleFormat.pixelBytes * prevLevelWidth; 1351 size_t dstRowPitch = angleFormat.pixelBytes * dstWidth; 1362 angleFormat.mipGenerationFunction( 1368 context, angleFormat, MTLRegionMake3D(0, 0, 0, dstWidth, dstHeight, dstDepth), mip,
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D | mtl_render_utils.h | 494 const angle::Format &angleFormat,
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D | mtl_render_utils.mm | 488 int GetPixelTypeIndex(const angle::Format &angleFormat) 490 if (angleFormat.isSint()) 494 else if (angleFormat.isUint()) 2697 const angle::Format &angleFormat, 2701 int formatIDValue = static_cast<int>(angleFormat.id);
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/ |
D | Framebuffer9.cpp | 395 const angle::Format &angleFormat = angle::Format::Get(d3dFormatInfo.formatID); in getImplementationColorReadFormat() local 396 return gl::GetSizedInternalFormatInfo(angleFormat.fboImplementationInternalFormat); in getImplementationColorReadFormat()
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D | Renderer9.h | 84 const angle::Format **angleFormat,
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/ |
D | RendererD3D.h | 192 const angle::Format **angleFormat,
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