Searched refs:appendStages (Results 1 – 9 of 9) sorted by relevance
53 if (!as_SB(fShader)->appendStages(rec)) { in onAppendStages()59 if (!fFilter->appendStages(rec, fShader->isOpaque())) { in onAppendStages()
114 if (!as_SB(s0)->appendStages(rec)) { in append_two_shaders()119 if (!as_SB(s1)->appendStages(rec)) { in append_two_shaders()
76 return as_SB(fProxyShader)->appendStages(newRec); in onAppendStages()155 return as_SB(fProxyShader)->appendStages(newRec); in onAppendStages()
166 bool appendStages(const SkStageRec&) const;
164 bool SkShaderBase::appendStages(const SkStageRec& rec) const { in appendStages() function in SkShaderBase
293 return as_SB(bitmapShader)->appendStages(localRec); in onAppendStages()
70 bool SkColorFilterBase::appendStages(const SkStageRec& rec, bool shaderIsOpaque) const { in appendStages() function in SkColorFilterBase157 return fInner->appendStages(rec, shaderIsOpaque) && in onAppendStages()158 fOuter->appendStages(rec, innerIsOpaque); in onAppendStages()
120 if (shader->appendStages( in SkCreateRasterPipelineBlitter()173 if (as_SB(clipShader)->appendStages(rec)) { in Create()196 if (!as_CFB(colorFilter)->appendStages(rec, is_opaque)) { in Create()
27 bool appendStages(const SkStageRec& rec, bool shaderIsOpaque) const;