Searched refs:appendUniformDecls (Results 1 – 12 of 12) sorted by relevance
/third_party/skia/src/gpu/ |
D | GrSPIRVUniformHandler.h | 56 void appendUniformDecls(GrShaderFlags visibility, SkString*) const override;
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D | GrSPIRVUniformHandler.cpp | 283 void GrSPIRVUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { in appendUniformDecls() function in GrSPIRVUniformHandler
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/third_party/skia/src/gpu/gl/ |
D | GrGLUniformHandler.h | 66 void appendUniformDecls(GrShaderFlags visibility, SkString*) const override;
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D | GrGLUniformHandler.cpp | 97 void GrGLUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { in appendUniformDecls() function in GrGLUniformHandler
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/third_party/skia/src/gpu/mtl/ |
D | GrMtlUniformHandler.h | 90 void appendUniformDecls(GrShaderFlags, SkString*) const override;
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D | GrMtlUniformHandler.mm | 266 void GrMtlUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { function
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/third_party/skia/src/gpu/glsl/ |
D | GrGLSLUniformHandler.h | 129 virtual void appendUniformDecls(GrShaderFlags visibility, SkString*) const = 0;
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D | GrGLSLProgramBuilder.cpp | 464 void GrGLSLProgramBuilder::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { in appendUniformDecls() function in GrGLSLProgramBuilder 465 this->uniformHandler()->appendUniformDecls(visibility, out); in appendUniformDecls()
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D | GrGLSLProgramBuilder.h | 52 void appendUniformDecls(GrShaderFlags visibility, SkString*) const;
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D | GrGLSLShaderBuilder.cpp | 329 fProgramBuilder->appendUniformDecls((GrShaderFlags) visibility, &this->uniforms()); in finalize()
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/third_party/skia/src/gpu/vk/ |
D | GrVkUniformHandler.h | 148 void appendUniformDecls(GrShaderFlags, SkString*) const override;
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D | GrVkUniformHandler.cpp | 313 void GrVkUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { in appendUniformDecls() function in GrVkUniformHandler
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