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Searched refs:appendUniformDecls (Results 1 – 12 of 12) sorted by relevance

/third_party/skia/src/gpu/
DGrSPIRVUniformHandler.h56 void appendUniformDecls(GrShaderFlags visibility, SkString*) const override;
DGrSPIRVUniformHandler.cpp283 void GrSPIRVUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { in appendUniformDecls() function in GrSPIRVUniformHandler
/third_party/skia/src/gpu/gl/
DGrGLUniformHandler.h66 void appendUniformDecls(GrShaderFlags visibility, SkString*) const override;
DGrGLUniformHandler.cpp97 void GrGLUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { in appendUniformDecls() function in GrGLUniformHandler
/third_party/skia/src/gpu/mtl/
DGrMtlUniformHandler.h90 void appendUniformDecls(GrShaderFlags, SkString*) const override;
DGrMtlUniformHandler.mm266 void GrMtlUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { function
/third_party/skia/src/gpu/glsl/
DGrGLSLUniformHandler.h129 virtual void appendUniformDecls(GrShaderFlags visibility, SkString*) const = 0;
DGrGLSLProgramBuilder.cpp464 void GrGLSLProgramBuilder::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { in appendUniformDecls() function in GrGLSLProgramBuilder
465 this->uniformHandler()->appendUniformDecls(visibility, out); in appendUniformDecls()
DGrGLSLProgramBuilder.h52 void appendUniformDecls(GrShaderFlags visibility, SkString*) const;
DGrGLSLShaderBuilder.cpp329 fProgramBuilder->appendUniformDecls((GrShaderFlags) visibility, &this->uniforms()); in finalize()
/third_party/skia/src/gpu/vk/
DGrVkUniformHandler.h148 void appendUniformDecls(GrShaderFlags, SkString*) const override;
DGrVkUniformHandler.cpp313 void GrVkUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { in appendUniformDecls() function in GrVkUniformHandler