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Searched refs:append_set_rgb (Results 1 – 4 of 4) sorted by relevance

/third_party/skia/src/core/
DSkRasterPipeline.h240 void append_set_rgb(SkArenaAlloc*, const float rgb[3]);
242 void append_set_rgb(SkArenaAlloc* alloc, const SkColor4f& color) { in append_set_rgb() function
243 this->append_set_rgb(alloc, color.vec()); in append_set_rgb()
DSkBlitter_Sprite.cpp125 p.append_set_rgb(fAlloc, fPaintColor); in setup()
DSkRasterPipeline.cpp91 void SkRasterPipeline::append_set_rgb(SkArenaAlloc* alloc, const float rgb[3]) { in append_set_rgb() function in SkRasterPipeline
/third_party/skia/src/shaders/
DSkImageShader.cpp523 p->append_set_rgb(alloc, rgb); in doStages()