Searched refs:append_texture_swizzle (Results 1 – 1 of 1) sorted by relevance
101 static inline void append_texture_swizzle(SkString* out, GrSwizzle swizzle) { in append_texture_swizzle() function112 append_texture_swizzle(out, fProgramBuilder->samplerSwizzle(samplerHandle)); in appendTextureLookup()153 append_texture_swizzle(&load, fProgramBuilder->inputSamplerSwizzle(samplerHandle)); in appendInputLoad()