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Searched refs:append_texture_swizzle (Results 1 – 1 of 1) sorted by relevance

/third_party/skia/src/gpu/glsl/
DGrGLSLShaderBuilder.cpp101 static inline void append_texture_swizzle(SkString* out, GrSwizzle swizzle) { in append_texture_swizzle() function
112 append_texture_swizzle(out, fProgramBuilder->samplerSwizzle(samplerHandle)); in appendTextureLookup()
153 append_texture_swizzle(&load, fProgramBuilder->inputSamplerSwizzle(samplerHandle)); in appendInputLoad()