Searched refs:array_bit (Results 1 – 1 of 1) sorted by relevance
171 const GLbitfield array_bit = VERT_BIT(attribIndex); in _mesa_vertex_attrib_binding() local174 vao->VertexAttribBufferMask |= array_bit; in _mesa_vertex_attrib_binding()176 vao->VertexAttribBufferMask &= ~array_bit; in _mesa_vertex_attrib_binding()179 vao->NonZeroDivisorMask |= array_bit; in _mesa_vertex_attrib_binding()181 vao->NonZeroDivisorMask &= ~array_bit; in _mesa_vertex_attrib_binding()183 vao->BufferBinding[array->BufferBindingIndex]._BoundArrays &= ~array_bit; in _mesa_vertex_attrib_binding()184 vao->BufferBinding[bindingIndex]._BoundArrays |= array_bit; in _mesa_vertex_attrib_binding()188 if (vao->Enabled & array_bit) { in _mesa_vertex_attrib_binding()193 vao->NonDefaultStateMask |= array_bit | BITFIELD_BIT(bindingIndex); in _mesa_vertex_attrib_binding()