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/third_party/skia/third_party/externals/tint/test/expressions/swizzle/read/packed_vec3/
Df32.wgsl.expected.hlsl11 float3 v = asfloat(U[0].xyz);
12 float x = asfloat(U[0].x);
13 float y = asfloat(U[0].y);
14 float z = asfloat(U[0].z);
15 float2 xx = asfloat(U[0].xyz).xx;
16 float2 xy = asfloat(U[0].xyz).xy;
17 float2 xz = asfloat(U[0].xyz).xz;
18 float2 yx = asfloat(U[0].xyz).yx;
19 float2 yy = asfloat(U[0].xyz).yy;
20 float2 yz = asfloat(U[0].xyz).yz;
[all …]
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-hlsl/asm/comp/
Dnmin-max-clamp.asm.comp5 …nt(isnan(asfloat(_4.Load(96))) ? asfloat(_4.Load(48)) : (isnan(asfloat(_4.Load(48))) ? asfloat(_4.…
6 bool2 _146 = isnan(asfloat(_4.Load2(56)));
7 bool2 _147 = isnan(asfloat(_4.Load2(104)));
8 float2 _148 = min(asfloat(_4.Load2(56)), asfloat(_4.Load2(104)));
9 …float2 _149 = float2(_146.x ? asfloat(_4.Load2(104)).x : _148.x, _146.y ? asfloat(_4.Load2(104)).y…
10 …_4.Store2(8, asuint(float2(_147.x ? asfloat(_4.Load2(56)).x : _149.x, _147.y ? asfloat(_4.Load2(56…
11 bool3 _151 = isnan(asfloat(_4.Load3(64)));
12 bool3 _152 = isnan(asfloat(_4.Load3(112)));
13 float3 _153 = min(asfloat(_4.Load3(64)), asfloat(_4.Load3(112)));
14 …loat3 _154 = float3(_151.x ? asfloat(_4.Load3(112)).x : _153.x, _151.y ? asfloat(_4.Load3(112)).y …
[all …]
Dcontrol-flow-hints.asm.comp6 bar.Store4(0, asuint(asfloat(foo.Load4(0))));
7 bar.Store4(16, asuint(asfloat(foo.Load4(16))));
8 bar.Store4(32, asuint(asfloat(foo.Load4(32))));
9 bar.Store4(48, asuint(asfloat(foo.Load4(48))));
10 bar.Store4(64, asuint(asfloat(foo.Load4(64))));
11 bar.Store4(80, asuint(asfloat(foo.Load4(80))));
12 bar.Store4(96, asuint(asfloat(foo.Load4(96))));
13 bar.Store4(112, asuint(asfloat(foo.Load4(112))));
14 bar.Store4(128, asuint(asfloat(foo.Load4(128))));
15 bar.Store4(144, asuint(asfloat(foo.Load4(144))));
[all …]
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl/asm/comp/
Dnmin-max-clamp.asm.comp5 …nt(isnan(asfloat(_4.Load(96))) ? asfloat(_4.Load(48)) : (isnan(asfloat(_4.Load(48))) ? asfloat(_4.…
6 bool2 _145 = isnan(asfloat(_4.Load2(56)));
7 bool2 _146 = isnan(asfloat(_4.Load2(104)));
8 float2 _147 = min(asfloat(_4.Load2(56)), asfloat(_4.Load2(104)));
9 …float2 _148 = float2(_145.x ? asfloat(_4.Load2(104)).x : _147.x, _145.y ? asfloat(_4.Load2(104)).y…
10 …_4.Store2(8, asuint(float2(_146.x ? asfloat(_4.Load2(56)).x : _148.x, _146.y ? asfloat(_4.Load2(56…
11 bool3 _150 = isnan(asfloat(_4.Load3(64)));
12 bool3 _151 = isnan(asfloat(_4.Load3(112)));
13 float3 _152 = min(asfloat(_4.Load3(64)), asfloat(_4.Load3(112)));
14 …loat3 _153 = float3(_150.x ? asfloat(_4.Load3(112)).x : _152.x, _150.y ? asfloat(_4.Load3(112)).y …
[all …]
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl/comp/
Douter-product.comp8 …float2x2 _32 = float2x2(asfloat(_26.Load2(0)) * asfloat(_26.Load2(0)).x, asfloat(_26.Load2(0)) * a…
11 …float2x3 _41 = float2x3(asfloat(_26.Load3(16)) * asfloat(_26.Load2(0)).x, asfloat(_26.Load3(16)) *…
14 …float2x4 _50 = float2x4(asfloat(_26.Load4(32)) * asfloat(_26.Load2(0)).x, asfloat(_26.Load4(32)) *…
17 …= float3x2(asfloat(_26.Load2(0)) * asfloat(_26.Load3(16)).x, asfloat(_26.Load2(0)) * asfloat(_26.L…
21 …float3x3(asfloat(_26.Load3(16)) * asfloat(_26.Load3(16)).x, asfloat(_26.Load3(16)) * asfloat(_26.L…
25 …float3x4(asfloat(_26.Load4(32)) * asfloat(_26.Load3(16)).x, asfloat(_26.Load4(32)) * asfloat(_26.L…
29asfloat(_26.Load2(0)) * asfloat(_26.Load4(32)).x, asfloat(_26.Load2(0)) * asfloat(_26.Load4(32)).y…
34asfloat(_26.Load3(16)) * asfloat(_26.Load4(32)).x, asfloat(_26.Load3(16)) * asfloat(_26.Load4(32))…
39asfloat(_26.Load4(32)) * asfloat(_26.Load4(32)).x, asfloat(_26.Load4(32)) * asfloat(_26.Load4(32))…
Drwbuffer-matrix.comp13 …float4x4 _55 = asfloat(uint4x4(_28.Load(64), _28.Load(80), _28.Load(96), _28.Load(112), _28.Load(6…
18 float2x2 _58 = asfloat(uint2x2(_28.Load(144), _28.Load(152), _28.Load(148), _28.Load(156)));
21 …float2x3 _61 = asfloat(uint2x3(_28.Load(192), _28.Load(200), _28.Load(208), _28.Load(196), _28.Loa…
24 …float3x2 _64 = asfloat(uint3x2(_28.Load(240), _28.Load(256), _28.Load(244), _28.Load(260), _28.Loa…
32 float4x4 _34 = asfloat(uint4x4(_28.Load4(0), _28.Load4(16), _28.Load4(32), _28.Load4(48)));
49 float2x2 _40 = asfloat(uint2x2(_28.Load2(128), _28.Load2(136)));
54 float2x3 _46 = asfloat(uint2x3(_28.Load3(160), _28.Load3(176)));
61 float3x2 _52 = asfloat(uint3x2(_28.Load2(216), _28.Load2(224), _28.Load2(232)));
103 float a0 = asfloat(_28.Load(_68_index0 * 4 + _68_index1 * 16 + 64));
104 float a1 = asfloat(_28.Load(_68_index0 * 4 + _68_index1 * 8 + 144));
[all …]
Drmw-matrix.comp7 _11.Store(0, asuint(asfloat(_11.Load(0)) * asfloat(_11.Load(96))));
8 _11.Store4(16, asuint(asfloat(_11.Load4(16)) * asfloat(_11.Load4(112))));
9 float4x4 _35 = asfloat(uint4x4(_11.Load4(128), _11.Load4(144), _11.Load4(160), _11.Load4(176)));
10 float4x4 _37 = asfloat(uint4x4(_11.Load4(32), _11.Load4(48), _11.Load4(64), _11.Load4(80)));
Dscalar-std450-distance-length-normalize.comp7 _9.Store(8, asuint(distance(asfloat(_9.Load(0)), asfloat(_9.Load(4)))));
8 _9.Store(12, asuint(length(asfloat(_9.Load(0)))));
9 _9.Store(16, asuint(sign(asfloat(_9.Load(0)))));
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-hlsl/comp/
Douter-product.comp8 …float2x2 _32 = float2x2(asfloat(_26.Load2(0)) * asfloat(_26.Load2(0)).x, asfloat(_26.Load2(0)) * a…
11 …float2x3 _41 = float2x3(asfloat(_26.Load3(16)) * asfloat(_26.Load2(0)).x, asfloat(_26.Load3(16)) *…
14 …float2x4 _50 = float2x4(asfloat(_26.Load4(32)) * asfloat(_26.Load2(0)).x, asfloat(_26.Load4(32)) *…
17 …= float3x2(asfloat(_26.Load2(0)) * asfloat(_26.Load3(16)).x, asfloat(_26.Load2(0)) * asfloat(_26.L…
21 …float3x3(asfloat(_26.Load3(16)) * asfloat(_26.Load3(16)).x, asfloat(_26.Load3(16)) * asfloat(_26.L…
25 …float3x4(asfloat(_26.Load4(32)) * asfloat(_26.Load3(16)).x, asfloat(_26.Load4(32)) * asfloat(_26.L…
29asfloat(_26.Load2(0)) * asfloat(_26.Load4(32)).x, asfloat(_26.Load2(0)) * asfloat(_26.Load4(32)).y…
34asfloat(_26.Load3(16)) * asfloat(_26.Load4(32)).x, asfloat(_26.Load3(16)) * asfloat(_26.Load4(32))…
39asfloat(_26.Load4(32)) * asfloat(_26.Load4(32)).x, asfloat(_26.Load4(32)) * asfloat(_26.Load4(32))…
Drmw-matrix.comp7 _11.Store(0, asuint(asfloat(_11.Load(0)) * asfloat(_11.Load(96))));
8 _11.Store4(16, asuint(asfloat(_11.Load4(16)) * asfloat(_11.Load4(112))));
9 float4x4 _35 = asfloat(uint4x4(_11.Load4(128), _11.Load4(144), _11.Load4(160), _11.Load4(176)));
10 float4x4 _37 = asfloat(uint4x4(_11.Load4(32), _11.Load4(48), _11.Load4(64), _11.Load4(80)));
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl-no-opt/comp/
Dglsl.std450.fxconly.comp194 _19.Store(0, asuint(round(asfloat(_19.Load(16)))));
195 _19.Store(0, asuint(trunc(asfloat(_19.Load(16)))));
196 _19.Store(0, asuint(abs(asfloat(_19.Load(16)))));
198 _19.Store(0, asuint(sign(asfloat(_19.Load(16)))));
200 _19.Store(0, asuint(floor(asfloat(_19.Load(16)))));
201 _19.Store(0, asuint(ceil(asfloat(_19.Load(16)))));
202 _19.Store(0, asuint(frac(asfloat(_19.Load(16)))));
203 _19.Store(0, asuint(radians(asfloat(_19.Load(16)))));
204 _19.Store(0, asuint(degrees(asfloat(_19.Load(16)))));
205 _19.Store(0, asuint(sin(asfloat(_19.Load(16)))));
[all …]
/third_party/skia/third_party/externals/tint/test/vk-gl-cts/graphicsfuzz/cov-struct-float-array-mix-uniform-vectors/
D0-opt.wgsl.expected.hlsl26 const float x_51 = asfloat(x_7[3].x);
27 const float x_53 = asfloat(x_7[2].x);
28 const float x_55 = asfloat(x_7[4].x);
32 const float x_59 = asfloat(x_9[0].x);
34 const float x_62 = asfloat(x_7[scalar_offset / 4][scalar_offset % 4]);
36 const float x_65 = asfloat(x_9[0].x);
38 const float x_67 = asfloat(x_7[scalar_offset_1 / 4][scalar_offset_1 % 4]);
40 const float2 x_73 = asfloat(x_9[0].xy);
43 const float2 x_75 = asfloat(x_12[0].xy);
49 const float x_79 = asfloat(x_7[scalar_offset_2 / 4][scalar_offset_2 % 4]);
[all …]
D0-opt.spvasm.expected.hlsl26 const float x_51 = asfloat(x_7[3].x);
27 const float x_53 = asfloat(x_7[2].x);
28 const float x_55 = asfloat(x_7[4].x);
32 const float x_59 = asfloat(x_9[0].x);
34 const float x_62 = asfloat(x_7[scalar_offset / 4][scalar_offset % 4]);
36 const float x_65 = asfloat(x_9[0].x);
38 const float x_67 = asfloat(x_7[scalar_offset_1 / 4][scalar_offset_1 % 4]);
40 const float2 x_73 = asfloat(x_9[0].xy);
43 const float2 x_75 = asfloat(x_12[0].xy);
49 const float x_79 = asfloat(x_7[scalar_offset_2 / 4][scalar_offset_2 % 4]);
[all …]
/third_party/skia/third_party/externals/tint/test/vk-gl-cts/graphicsfuzz/cov-tail-duplicator-infinite-loops/
D0-opt.wgsl.expected.hlsl17 const float x_38 = asfloat(x_5[scalar_offset / 4][scalar_offset % 4]);
19 const float x_41 = asfloat(x_7[0].x);
21 const float x_43 = asfloat(x_5[scalar_offset_1 / 4][scalar_offset_1 % 4]);
24 const float x_53 = asfloat(x_5[1].x);
50 const float x_73 = asfloat(x_5[1].x);
52 const float x_75 = asfloat(x_5[scalar_offset_3 / 4][scalar_offset_3 % 4]);
54 const float x_77 = asfloat(x_5[scalar_offset_4 / 4][scalar_offset_4 % 4]);
55 const float x_79 = asfloat(x_5[1].x);
64 const float x_82 = asfloat(x_7[0].x);
66 const float x_84 = asfloat(x_5[scalar_offset_5 / 4][scalar_offset_5 % 4]);
D0-opt.spvasm.expected.hlsl17 const float x_38 = asfloat(x_5[scalar_offset / 4][scalar_offset % 4]);
19 const float x_41 = asfloat(x_7[0].x);
21 const float x_43 = asfloat(x_5[scalar_offset_1 / 4][scalar_offset_1 % 4]);
24 const float x_53 = asfloat(x_5[1].x);
50 const float x_73 = asfloat(x_5[1].x);
52 const float x_75 = asfloat(x_5[scalar_offset_3 / 4][scalar_offset_3 % 4]);
54 const float x_77 = asfloat(x_5[scalar_offset_4 / 4][scalar_offset_4 % 4]);
55 const float x_79 = asfloat(x_5[1].x);
64 const float x_82 = asfloat(x_7[0].x);
66 const float x_84 = asfloat(x_5[scalar_offset_5 / 4][scalar_offset_5 % 4]);
/third_party/skia/third_party/externals/tint/test/bug/chromium/
D1273230.wgsl.expected.hlsl69 float3 bbMin = float3(asfloat(uniforms[1].x), asfloat(uniforms[1].y), asfloat(uniforms[1].z));
70 float3 bbMax = float3(asfloat(uniforms[2].x), asfloat(uniforms[2].y), asfloat(uniforms[2].z));
74 float gx = ((cubeSize * (position.x - asfloat(uniforms[1].x))) / cubeSize);
75 float gy = ((gx * (position.y - asfloat(uniforms[1].y))) / gridSize);
76 float gz = ((gridSize * (position.z - asfloat(uniforms[1].z))) / gridSize);
93 …tion = float3(asfloat(positions.Load((4u * ((3u * vertexIndex) + 0u)))), asfloat(positions.Load((4…
102 float rb5 = asfloat(positions.Load((4u * uint(0))));
/third_party/skia/third_party/externals/tint/test/samples/
Dcompute_boids.wgsl.expected.hlsl53 float2 vPos = asfloat(particlesA.Load2((16u * index)));
54 float2 vVel = asfloat(particlesA.Load2(((16u * index) + 8u)));
67 pos = asfloat(particlesA.Load2((16u * i))).xy;
68 vel = asfloat(particlesA.Load2(((16u * i) + 8u))).xy;
69 if ((distance(pos, vPos) < asfloat(params[0].y))) {
73 if ((distance(pos, vPos) < asfloat(params[0].z))) {
76 if ((distance(pos, vPos) < asfloat(params[0].w))) {
88 …vVel = (((vVel + (cMass * asfloat(params[1].x))) + (colVel * asfloat(params[1].y))) + (cVel * asfl…
90 vPos = (vPos + (vVel * asfloat(params[0].x)));
/third_party/skia/third_party/externals/tint/test/bug/tint/
D1121.wgsl.expected.hlsl28 …return float4x4(asfloat(buffer[scalar_offset / 4]), asfloat(buffer[scalar_offset_1 / 4]), asfloat(…
36 …lightsBuffer.Store(((32u * index) + 4u), asuint(((asfloat(lightsBuffer.Load(((32u * index) + 4u)))…
37 if ((asfloat(lightsBuffer.Load(((32u * index) + 4u))) < asfloat(uniforms[0].y))) {
38 lightsBuffer.Store(((32u * index) + 4u), asuint(asfloat(uniforms[1].y)));
43 float4 lightPos = asfloat(lightsBuffer.Load4((32u * index)));
46 float lightRadius = asfloat(lightsBuffer.Load(((32u * index) + 28u)));
59 …float2 floorCoord = (((2.0f * float2(tilePixel0Idx)) / asfloat(uniforms[10]).xy) - float2((1.0f).x…
60 …float2 ceilCoord = (((2.0f * float2((tilePixel0Idx + int2((TILE_SIZE).xx)))) / asfloat(uniforms[10…
D1113.wgsl.expected.hlsl40 float3 bbMin = float3(asfloat(uniforms[1].x), asfloat(uniforms[1].y), asfloat(uniforms[1].z));
41 float3 bbMax = float3(asfloat(uniforms[2].x), asfloat(uniforms[2].y), asfloat(uniforms[2].z));
45 float gx = ((gridSize * (position.x - asfloat(uniforms[1].x))) / cubeSize);
46 float gy = ((gridSize * (position.y - asfloat(uniforms[1].y))) / cubeSize);
47 float gz = ((gridSize * (position.z - asfloat(uniforms[1].z))) / cubeSize);
64 …tion = float3(asfloat(positions.Load((4u * ((3u * vertexIndex) + 0u)))), asfloat(positions.Load((4…
73 float rb5 = asfloat(positions.Load((4u * uint(0))));
D1088.spvasm.expected.hlsl15 …return float4x4(asfloat(buffer[scalar_offset / 4]), asfloat(buffer[scalar_offset_1 / 4]), asfloat(…
27 const float x_41 = asfloat(x_14[scalar_offset_4 / 4][scalar_offset_4 % 4]);
29 const float x_49 = asfloat(x_14[4].x);
32 const float x_57 = asfloat(x_14[4].x);
/third_party/skia/third_party/externals/tint/test/buffer/storage/dynamic_index/
Dread.wgsl.expected.hlsl8 return float2x3(asfloat(buffer.Load3((offset + 0u))), asfloat(buffer.Load3((offset + 16u))));
12 …return float3x2(asfloat(buffer.Load2((offset + 0u))), asfloat(buffer.Load2((offset + 8u))), asfloa…
31 const float3 e = asfloat(s.Load3(((176u * idx) + 32u)));
32 const float f = asfloat(s.Load(((176u * idx) + 44u)));
/third_party/skia/third_party/externals/tint/test/buffer/storage/static_index/
Dread.wgsl.expected.hlsl11 return float2x3(asfloat(buffer.Load3((offset + 0u))), asfloat(buffer.Load3((offset + 16u))));
15 …return float3x2(asfloat(buffer.Load2((offset + 0u))), asfloat(buffer.Load2((offset + 8u))), asfloa…
40 const float3 e = asfloat(s.Load3(32u));
41 const float f = asfloat(s.Load(44u));
/third_party/skia/third_party/externals/tint/test/buffer/uniform/static_index/
Dread.wgsl.expected.hlsl15 return float2x3(asfloat(buffer[scalar_offset / 4].xyz), asfloat(buffer[scalar_offset_1 / 4].xyz));
25 …float3x2(asfloat(((scalar_offset_2 & 2) ? ubo_load.zw : ubo_load.xy)), asfloat(((scalar_offset_3 &…
51 const float3 e = asfloat(s[2].xyz);
52 const float f = asfloat(s[2].w);
/third_party/skia/third_party/externals/tint/test/expressions/binary/mul/vec3-mat4x3/
Df32.wgsl.expected.hlsl10 …n float4x3(asfloat(buffer[scalar_offset / 4].xyz), asfloat(buffer[scalar_offset_1 / 4].xyz), asflo…
14 const float4 x = mul(tint_symbol_3(data, 0u), asfloat(data[4].xyz));
/third_party/skia/third_party/externals/tint/test/buffer/uniform/dynamic_index/
Dread.wgsl.expected.hlsl12 return float2x3(asfloat(buffer[scalar_offset / 4].xyz), asfloat(buffer[scalar_offset_1 / 4].xyz));
22 …float3x2(asfloat(((scalar_offset_2 & 2) ? ubo_load.zw : ubo_load.xy)), asfloat(((scalar_offset_3 &…
47 const float3 e = asfloat(s[scalar_offset_10 / 4].xyz);
49 const float f = asfloat(s[scalar_offset_11 / 4][scalar_offset_11 % 4]);

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