Searched refs:attachmentLevel (Results 1 – 2 of 2) sorted by relevance
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
D | ReadPixelsTest.cpp | 807 GLint attachmentLevel, in initTexture() argument 812 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTexture, attachmentLevel, in initTexture() 817 void testRead(GLenum textureTarget, GLint levels, GLint attachmentLevel, GLint attachmentLayer) in testRead() argument 819 initTexture(textureTarget, levels, attachmentLevel, attachmentLayer); in testRead() 820 verifyColor(attachmentLevel, attachmentLayer); in testRead() 833 GLint attachmentLevel, in testPBORead() argument 837 initTexture(textureTarget, levels, attachmentLevel, attachmentLayer); in testPBORead() 838 verifyPBO(attachmentLevel, attachmentLayer); in testPBORead()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
D | Framebuffer.cpp | 314 GLuint attachmentLevel = static_cast<GLuint>(index.getLevelIndex()); in AttachmentOverlapsWithTexture() local 323 return attachmentLevel >= textureEffectiveBaseLevel && attachmentLevel <= textureMaxLevel; in AttachmentOverlapsWithTexture()
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