Searched refs:attribState (Results 1 – 4 of 4) sorted by relevance
1868 const es2::VertexAttribute &attribState = context->getVertexAttribState(index); in GetVertexAttribIiv() local1873 *params = (attribState.mArrayEnabled ? GL_TRUE : GL_FALSE); in GetVertexAttribIiv()1876 *params = attribState.mSize; in GetVertexAttribIiv()1879 *params = attribState.mStride; in GetVertexAttribIiv()1882 *params = attribState.mType; in GetVertexAttribIiv()1885 *params = (attribState.mNormalized ? GL_TRUE : GL_FALSE); in GetVertexAttribIiv()1888 *params = attribState.mBoundBuffer.name(); in GetVertexAttribIiv()1900 *params = (attribState.mPureInteger ? GL_TRUE : GL_FALSE); in GetVertexAttribIiv()1903 *params = attribState.mDivisor; in GetVertexAttribIiv()1924 const es2::VertexAttribute &attribState = context->getVertexAttribState(index); in GetVertexAttribIuiv() local[all …]
3643 const es2::VertexAttribute &attribState = context->getVertexAttribState(index); in GetVertexAttribfv() local3648 *params = (GLfloat)(attribState.mArrayEnabled ? GL_TRUE : GL_FALSE); in GetVertexAttribfv()3651 *params = (GLfloat)attribState.mSize; in GetVertexAttribfv()3654 *params = (GLfloat)attribState.mStride; in GetVertexAttribfv()3657 *params = (GLfloat)attribState.mType; in GetVertexAttribfv()3660 *params = (GLfloat)(attribState.mNormalized ? GL_TRUE : GL_FALSE); in GetVertexAttribfv()3663 *params = (GLfloat)attribState.mBoundBuffer.name(); in GetVertexAttribfv()3675 *params = (GLfloat)(attribState.mPureInteger ? GL_TRUE : GL_FALSE); in GetVertexAttribfv()3696 const es2::VertexAttribute &attribState = context->getVertexAttribState(index); in GetVertexAttribiv() local3701 *params = (attribState.mArrayEnabled ? GL_TRUE : GL_FALSE); in GetVertexAttribiv()[all …]
98 auto* attribState = fHWVertexArrayState.bindInternalVertexArray(this, indexBuffer); in bindInternalVertexArray() local99 attribState->enableVertexArrays(this, numAttribs, primitiveRestart); in bindInternalVertexArray()100 return attribState; in bindInternalVertexArray()
3924 GrGLAttribArrayState* attribState; in bindInternalVertexArray() local3934 attribState = fCoreProfileVertexArray->bindWithIndexBuffer(gpu, ibuf); in bindInternalVertexArray()3936 attribState = fCoreProfileVertexArray->bind(gpu); in bindInternalVertexArray()3949 attribState = &fDefaultVertexArrayAttribState; in bindInternalVertexArray()3951 return attribState; in bindInternalVertexArray()