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Searched refs:attribState (Results 1 – 4 of 4) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
DlibGLESv3.cpp1868 const es2::VertexAttribute &attribState = context->getVertexAttribState(index); in GetVertexAttribIiv() local
1873 *params = (attribState.mArrayEnabled ? GL_TRUE : GL_FALSE); in GetVertexAttribIiv()
1876 *params = attribState.mSize; in GetVertexAttribIiv()
1879 *params = attribState.mStride; in GetVertexAttribIiv()
1882 *params = attribState.mType; in GetVertexAttribIiv()
1885 *params = (attribState.mNormalized ? GL_TRUE : GL_FALSE); in GetVertexAttribIiv()
1888 *params = attribState.mBoundBuffer.name(); in GetVertexAttribIiv()
1900 *params = (attribState.mPureInteger ? GL_TRUE : GL_FALSE); in GetVertexAttribIiv()
1903 *params = attribState.mDivisor; in GetVertexAttribIiv()
1924 const es2::VertexAttribute &attribState = context->getVertexAttribState(index); in GetVertexAttribIuiv() local
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DlibGLESv2.cpp3643 const es2::VertexAttribute &attribState = context->getVertexAttribState(index); in GetVertexAttribfv() local
3648 *params = (GLfloat)(attribState.mArrayEnabled ? GL_TRUE : GL_FALSE); in GetVertexAttribfv()
3651 *params = (GLfloat)attribState.mSize; in GetVertexAttribfv()
3654 *params = (GLfloat)attribState.mStride; in GetVertexAttribfv()
3657 *params = (GLfloat)attribState.mType; in GetVertexAttribfv()
3660 *params = (GLfloat)(attribState.mNormalized ? GL_TRUE : GL_FALSE); in GetVertexAttribfv()
3663 *params = (GLfloat)attribState.mBoundBuffer.name(); in GetVertexAttribfv()
3675 *params = (GLfloat)(attribState.mPureInteger ? GL_TRUE : GL_FALSE); in GetVertexAttribfv()
3696 const es2::VertexAttribute &attribState = context->getVertexAttribState(index); in GetVertexAttribiv() local
3701 *params = (attribState.mArrayEnabled ? GL_TRUE : GL_FALSE); in GetVertexAttribiv()
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/third_party/skia/src/gpu/gl/
DGrGLGpu.h98 auto* attribState = fHWVertexArrayState.bindInternalVertexArray(this, indexBuffer); in bindInternalVertexArray() local
99 attribState->enableVertexArrays(this, numAttribs, primitiveRestart); in bindInternalVertexArray()
100 return attribState; in bindInternalVertexArray()
DGrGLGpu.cpp3924 GrGLAttribArrayState* attribState; in bindInternalVertexArray() local
3934 attribState = fCoreProfileVertexArray->bindWithIndexBuffer(gpu, ibuf); in bindInternalVertexArray()
3936 attribState = fCoreProfileVertexArray->bind(gpu); in bindInternalVertexArray()
3949 attribState = &fDefaultVertexArrayAttribState; in bindInternalVertexArray()
3951 return attribState; in bindInternalVertexArray()