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Searched refs:available_texture_mem (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/nine/
Dresource9.c82 p_atomic_add(&This->base.device->available_texture_mem, -This->size); in NineResource9_ctor()
85 p_atomic_read(&This->base.device->available_texture_mem) <= in NineResource9_ctor()
88 if (p_atomic_read(&This->base.device->available_texture_mem) <= in NineResource9_ctor()
102 (int)(This->base.device->available_texture_mem >> 10), in NineResource9_ctor()
124 p_atomic_add(&This->base.device->available_texture_mem, This->size); in NineResource9_dtor()
Ddevice9.c279 This->available_texture_mem = This->screen->get_param(This->screen, PIPE_CAP_VIDEO_MEMORY); in NineDevice9_ctor()
280 This->available_texture_mem = (pCTX->override_vram_size >= 0) ? in NineDevice9_ctor()
281 (long long)pCTX->override_vram_size : This->available_texture_mem; in NineDevice9_ctor()
282 This->available_texture_mem <<= 20; in NineDevice9_ctor()
287 This->available_texture_limit = This->available_texture_mem * 5LL / 100LL; in NineDevice9_ctor()
722 …return (UINT)MIN2(This->available_texture_mem, (long long)(UINT_MAX - (64 << 20))); /* 64 MB margi… in NineDevice9_GetAvailableTextureMem()
Ddevice9.h159 long long available_texture_mem; member
/third_party/mesa3d/docs/relnotes/
D17.0.3.rst59 - st/nine: Use atomics for available_texture_mem