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Searched refs:backbuffer (Results 1 – 25 of 26) sorted by relevance

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/third_party/skia/tools/sk_app/
DVulkanWindowContext.cpp483 BackbufferInfo* backbuffer = fBackbuffers + fCurrentBackbufferIndex; in getAvailableBackbuffer() local
484 return backbuffer; in getAvailableBackbuffer()
488 BackbufferInfo* backbuffer = this->getAvailableBackbuffer(); in getBackbufferSurface() local
489 SkASSERT(backbuffer); in getBackbufferSurface()
505 &backbuffer->fImageIndex); in getBackbufferSurface()
518 backbuffer = this->getAvailableBackbuffer(); in getBackbufferSurface()
523 &backbuffer->fImageIndex); in getBackbufferSurface()
531 SkSurface* surface = fSurfaces[backbuffer->fImageIndex].get(); in getBackbufferSurface()
543 BackbufferInfo* backbuffer = fBackbuffers + fCurrentBackbufferIndex; in swapBuffers() local
544 SkSurface* surface = fSurfaces[backbuffer->fImageIndex].get(); in swapBuffers()
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DWindow.cpp82 sk_sp<SkSurface> backbuffer = fWindowContext->getBackbufferSurface(); in onPaint() local
83 if (backbuffer == nullptr) { in onPaint()
93 this->visitLayers([=](Layer* layer) { layer->onPaint(backbuffer.get()); }); in onPaint()
95 backbuffer->flushAndSubmit(); in onPaint()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
DFramebufferVk.h59 WindowSurfaceVk *backbuffer);
167 WindowSurfaceVk *backbuffer);
DFramebufferVk.cpp333 WindowSurfaceVk *backbuffer) in CreateDefaultFBO() argument
335 return new FramebufferVk(renderer, state, backbuffer); in CreateDefaultFBO()
340 WindowSurfaceVk *backbuffer) in FramebufferVk() argument
342 mBackbuffer(backbuffer), in FramebufferVk()
/third_party/openGLES/extensions/NV/
DWGL_NV_DX_interop2.txt149 Example: Render to Direct3D 11 backbuffer with openGL.
173 // Fetch the swapchain backbuffer
DNV_read_buffer.txt219 prevalent, only pixmaps have no backbuffer and their usage remains
/third_party/skia/third_party/externals/opengl-registry/extensions/NV/
DWGL_NV_DX_interop2.txt149 Example: Render to Direct3D 11 backbuffer with openGL.
173 // Fetch the swapchain backbuffer
DNV_read_buffer.txt219 prevalent, only pixmaps have no backbuffer and their usage remains
/third_party/mesa3d/src/gallium/frontends/glx/xlib/
Dglx_api.c199 char *backbuffer = getenv("MESA_BACK_BUFFER"); in save_glx_visual() local
200 if (backbuffer) { in save_glx_visual()
201 if (backbuffer[0]=='p' || backbuffer[0]=='P') { in save_glx_visual()
204 else if (backbuffer[0]=='x' || backbuffer[0]=='X') { in save_glx_visual()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/
DFrameBufferMtl.h33 WindowSurfaceMtl *backbuffer);
DSurfaceMtl.mm142 auto fbo = new FramebufferMtl(state, /* flipY */ false, /* backbuffer */ nullptr);
459 auto fbo = new FramebufferMtl(state, /* flipY */ true, /* backbuffer */ this);
DFrameBufferMtl.mm61 WindowSurfaceMtl *backbuffer)
62 : FramebufferImpl(state), mBackbuffer(backbuffer), mFlipY(flipY)
723 // If we have a backbuffer/window surface, we can take the old path here and return
727 // If we have no backbuffer, get the attachment from state color attachments, as it may have
DContextMtl.h284 void onBackbufferResized(const gl::Context *context, WindowSurfaceMtl *backbuffer);
DContextMtl.mm1851 void ContextMtl::onBackbufferResized(const gl::Context *context, WindowSurfaceMtl *backbuffer)
1855 if (framebuffer->getAttachedBackbuffer() != backbuffer)
/third_party/mesa3d/docs/relnotes/
D21.1.3.rst36 - [radeonsi] Incorrect rendering when using glDisable(GL_MULTISAMPLE) with multisample backbuffer
D22.1.2.rst137 - egl/wayland: manually swap backbuffer when using zink
D9.2.rst79 glEnable(GL_FRAMEBUFFER_SRGB) has no effect on the backbuffer
D20.0.0.rst2697 - st/dri: use st->flush callback to flush the backbuffer
D22.1.0.rst876 - egl/wayland: Don't replace existing backbuffer in get_buffers
D22.0.0.rst1832 - drisw: do an MSAA resolve when copying the backbuffer
D21.2.0.rst158 - [radeonsi] Incorrect rendering when using glDisable(GL_MULTISAMPLE) with multisample backbuffer
/third_party/EGL/extensions/NOK/
DEGL_NOK_swap_region2.txt97 information to combine the modified backbuffer region with the previous
/third_party/skia/third_party/externals/egl-registry/extensions/NOK/
DEGL_NOK_swap_region2.txt97 information to combine the modified backbuffer region with the previous
/third_party/skia/third_party/externals/angle2/src/tests/deqp_support/
Ddeqp_egl_test_expectations.txt51 // Flaky since we enabled depth/stencil backbuffer in all tests.
Ddeqp_gles3_test_expectations.txt28 // Failures related to using a depth/stencil enabled backbuffer on Windows / NVIDIA.

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