Searched refs:bankRotation (Results 1 – 1 of 1) sorted by relevance
2498 UINT_32 bankRotation = ComputeBankRotation(tileMode, in ComputeSurfaceCoord2DFromBankPipe() local2528 bank ^= bankRotation * (slice / microTileThickness) + bankSwizzle; in ComputeSurfaceCoord2DFromBankPipe()2534 bank ^= bankRotation * (slice / microTileThickness) / numPipes + bankSwizzle; in ComputeSurfaceCoord2DFromBankPipe()2868 UINT_32 bankRotation; in ComputeSliceTileSwizzle() local2874 bankRotation = ComputeBankRotation(tileMode, numBanks, numPipes); in ComputeSliceTileSwizzle()2886 bankSwizzle += firstSlice * bankRotation; in ComputeSliceTileSwizzle()2893 bankSwizzle += firstSlice * bankRotation / numPipes; in ComputeSliceTileSwizzle()