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Searched refs:baseVertexBaseInstanceShaderBuiltinANGLE (Results 1 – 7 of 7) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/
Dgles_extensions_autogen.h533 bool baseVertexBaseInstanceShaderBuiltinANGLE = false; member
DCompiler.cpp119 extensions.baseVertexBaseInstanceShaderBuiltinANGLE; in Compiler()
Dgles_extensions_autogen.cpp197 …ance_shader_builtin"] = enableableExtension(&Extensions::baseVertexBaseInstanceShaderBuiltinANGLE); in GetExtensionInfoMap()
DProgram.cpp4447 if (context->getExtensions().baseVertexBaseInstanceShaderBuiltinANGLE) in postResolveLink()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
Dvk_caps_utils.cpp386 mNativeExtensions.baseVertexBaseInstanceShaderBuiltinANGLE = true; in ensureCapsInitialized()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
Drenderer11_utils.cpp1653 extensions->baseVertexBaseInstanceShaderBuiltinANGLE = true; in GenerateCaps()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
Drenderergl_utils.cpp1696 extensions->baseVertexBaseInstanceShaderBuiltinANGLE = extensions->baseVertexBaseInstanceANGLE; in GenerateCaps()