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/third_party/ffmpeg/libavdevice/tests/
Dtimefilter.c41 int better, i; in main() local
54 better = 0; in main()
75 better = 1; in main()
79 } while (better); in main()
/third_party/lame/libmp3lame/
Dquantize.c598 int better; in quant_compare() local
605 better = calc->over_SSD <= best->over_SSD; in quant_compare()
607 better = calc->bits < best->bits; in quant_compare()
611 better = ((calc->max_noise < 0) && in quant_compare()
619 better = calc->over_count < best->over_count in quant_compare()
629 better = calc->max_noise < best->max_noise; in quant_compare()
632 better = calc->tot_noise < best->tot_noise; in quant_compare()
635 better = (calc->tot_noise < best->tot_noise) in quant_compare()
639 better = (calc->max_noise <= 0.0 && best->max_noise > 0.2) in quant_compare()
658 better = calc->over_noise < best->over_noise in quant_compare()
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/MSP430/
DREADME.txt35 9. Since almost all instructions set flags - implement brcond / select in better
38 10. Handle imm in comparisons in better way (see comment in MSP430InstrInfo.td)
40 11. Implement hooks for better memory op folding, etc.
/third_party/python/Doc/library/
Ddifflib.rst236 usually works better than using this function.
698 >>> text1 = ''' 1. Beautiful is better than ugly.
699 ... 2. Explicit is better than implicit.
700 ... 3. Simple is better than complex.
701 ... 4. Complex is better than complicated.
707 >>> text2 = ''' 1. Beautiful is better than ugly.
708 ... 3. Simple is better than complex.
709 ... 4. Complicated is better than complex.
710 ... 5. Flat is better than nested.
729 [' 1. Beautiful is better than ugly.\n',
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/third_party/skia/third_party/externals/opengl-registry/extensions/EXT/
DEXT_shader_implicit_conversions.txt188 functions are compared. A function definition A is considered a better
192 in A is better than the corresponding conversion in B; and
195 better than the corresponding conversion in A.
197 If a single function definition is considered a better match than every
203 is better than that for another match, the rule that an exact match is
204 better than a match involving any implicit conversion is used.
207 neither conversion is considered better than the other.
216 // conversion. (C) is better than (A) and (B)
217 // on the first argument. (A) is better than
258 // (A) better than (B) for 2nd argument
/third_party/openGLES/extensions/EXT/
DEXT_shader_implicit_conversions.txt188 functions are compared. A function definition A is considered a better
192 in A is better than the corresponding conversion in B; and
195 better than the corresponding conversion in A.
197 If a single function definition is considered a better match than every
203 is better than that for another match, the rule that an exact match is
204 better than a match involving any implicit conversion is used.
207 neither conversion is considered better than the other.
216 // conversion. (C) is better than (A) and (B)
217 // on the first argument. (A) is better than
258 // (A) better than (B) for 2nd argument
/third_party/mesa3d/docs/_extra/specs/
DMESA_shader_integer_functions.txt229 functions are compared. A function definition A is considered a better
233 in A is better than the corresponding conversion in B; and
235 * there is no function argument for which the conversion in B is better
238 If a single function definition is considered a better match than every
243 better than that for another match, the following rules are applied, in
246 1. An exact match is better than a match involving any implicit
250 better than a match involving any other implicit conversion.
253 float is better than a match involving an implicit conversion from
257 neither conversion is considered better than the other.
267 // ivec4. (A) better than (B) for 2nd
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/third_party/skia/third_party/externals/opengl-registry/extensions/MESA/
DMESA_shader_integer_functions.txt229 functions are compared. A function definition A is considered a better
233 in A is better than the corresponding conversion in B; and
235 * there is no function argument for which the conversion in B is better
238 If a single function definition is considered a better match than every
243 better than that for another match, the following rules are applied, in
246 1. An exact match is better than a match involving any implicit
250 better than a match involving any other implicit conversion.
253 float is better than a match involving an implicit conversion from
257 neither conversion is considered better than the other.
267 // ivec4. (A) better than (B) for 2nd
[all …]
/third_party/openGLES/extensions/MESA/
DMESA_shader_integer_functions.txt229 functions are compared. A function definition A is considered a better
233 in A is better than the corresponding conversion in B; and
235 * there is no function argument for which the conversion in B is better
238 If a single function definition is considered a better match than every
243 better than that for another match, the following rules are applied, in
246 1. An exact match is better than a match involving any implicit
250 better than a match involving any other implicit conversion.
253 float is better than a match involving an implicit conversion from
257 neither conversion is considered better than the other.
267 // ivec4. (A) better than (B) for 2nd
[all …]
/third_party/glslang/glslang/MachineIndependent/
DParseContextBase.cpp375 std::function<bool(const TType& from, const TType& to1, const TType& to2)> better, in selectFunction() argument
457 … const auto betterParam = [&call, &better](const TFunction& can1, const TFunction& can2) -> bool { in selectFunction()
461 if (better(*call[param].type, *can1[param].type, *can2[param].type)) { in selectFunction()
469 …const auto equivalentParams = [&call, &better](const TFunction& can1, const TFunction& can2) -> bo… in selectFunction()
472 if (better(*call[param].type, *can1[param].type, *can2[param].type) || in selectFunction()
473 better(*call[param].type, *can2[param].type, *can1[param].type)) in selectFunction()
/third_party/googletest/googlemock/
DREADME.md6 derive better designs of your system and write better tests.
/third_party/mesa3d/docs/relnotes/
D3.146 To better support Linux/OpenGL standards, the Mesa GL library is now
50 In the long term this will allow better interoperability with other
84 nVidia texgen extension for better reflection mapping.
D9.2.4.rst73 - freedreno/a3xx/compiler: better const handling
74 - freedreno/a3xx/compiler: handle sync flags better
/third_party/mesa3d/.gitlab/issue_templates/
DBug Report.md3 - If you can, check if the latest development version (git main) works better.
40 The more detail about how things are going wrong, the better.
/third_party/rust/crates/serde/.github/ISSUE_TEMPLATE/
D2-suggestion.md3 about: Share how Serde could support your use case better
/third_party/mesa3d/src/gallium/tools/trace/
DTODO.txt5 * organize state better (e.g., group stuff according to the place in the
/third_party/ltp/testcases/open_posix_testsuite/conformance/interfaces/sigsuspend/
Dcoverage.txt4 1 YES, but will go back an investigate incase there's a better way to test this.
/third_party/skia/third_party/externals/imgui/examples/example_apple_metal/
DREADME.md7 …ork off the example_glfw_metal/ or example_sdl_metal/ examples. They are better supported and will…
/third_party/skia/third_party/externals/angle2/util/windows/third_party/StackWalker/
DREADME.chromium11 walking crash stacks in tests for better logging. It can also be used
/third_party/python/Lib/idlelib/
DTODO.txt10 - better integration of "debug module"
34 - better help?
92 integrate better into IDLE.
99 + PTUI's help is better (HTML!)
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/PowerPC/
DREADME.txt58 This could be much better (bdnz instead of bdz) but it still beats us. If we
84 It would be better to materialize .CPI_X into a register, then use immediates
141 be better to compile it as:
219 Further, they should compile to something better than:
438 it would be better to produce:
485 (or better) not:
562 The 'mr' could be eliminated to folding the add into the cmp better.
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/ARM/
DREADME.txt91 If we can spare the registers, it would be better to use fldm and fstm here.
169 fmdrr instruction. It would have been better had the fmdrr been scheduled
204 Instead of a stmia, ldmia, and a ldr, wouldn't it be better to do three moves?
250 be ldmia / stmia. I think option 2 is better but the current register
261 We can definitely do a better job on BB placements to eliminate some branches.
323 operand. In some cases, perhaps it might be better to load the value from a
328 GCC generates significantly better code for this function.
543 It would be better to do something like this, to fold the shift into the
623 Something like the following would be better (fewer instructions/registers):
/third_party/libuv/docs/src/
Dguide.rst9 issue, or better yet, open a pull request!
/third_party/skia/third_party/externals/imgui/misc/debuggers/
DREADME.txt13 Visual Studio Debugger: describe Dear ImGui types for better display.
/third_party/skia/third_party/externals/opengl-registry/extensions/NV/
DNV_query_resource.txt40 educated decisions on better utilizing the limited GPU resources,
41 2) users could better optimize their workflow when working with multiple
42 tools, and 3) administrators can make better decisions regarding resource

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