Home
last modified time | relevance | path

Searched refs:bindInternalVertexArray (Results 1 – 3 of 3) sorted by relevance

/third_party/skia/src/gpu/gl/
DGrGLGpu.h96 GrGLAttribArrayState* bindInternalVertexArray(const GrBuffer* indexBuffer, int numAttribs, in bindInternalVertexArray() function
98 auto* attribState = fHWVertexArrayState.bindInternalVertexArray(this, indexBuffer); in bindInternalVertexArray()
657 GrGLAttribArrayState* bindInternalVertexArray(GrGLGpu*, const GrBuffer* ibuff = nullptr);
DGrGLOpsRenderPass.cpp113 fAttribArrayState = fGpu->bindInternalVertexArray(indexBuffer.get(), numAttribs, in onBindBuffers()
DGrGLGpu.cpp3358 GrGLAttribArrayState* attribs = fHWVertexArrayState.bindInternalVertexArray(this); in copySurfaceAsDraw()
3514 GrGLAttribArrayState* attribs = fHWVertexArrayState.bindInternalVertexArray(this); in onRegenerateMipMapLevels()
3921 GrGLAttribArrayState* GrGLGpu::HWVertexArrayState::bindInternalVertexArray(GrGLGpu* gpu, in bindInternalVertexArray() function in GrGLGpu::HWVertexArrayState