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Searched refs:binds_state (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/amd/vulkan/
Dradv_device_generated_commands.c82 if (layout->binds_state) { in radv_get_sequence_size()
1064 layout->binds_state = true; in radv_CreateIndirectCommandsLayoutNV()
1151 if (!layout->binds_state || !cmd_buffer->state.dynamic.scissor.count || in radv_prepare_dgc()
1201 .emit_state = layout->binds_state, in radv_prepare_dgc()
Dradv_private.h3039 bool binds_state; member
Dradv_cmd_buffer.c8365 if (layout->binds_state) in radv_CmdExecuteGeneratedCommandsNV()