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Searched refs:blendEnableMask (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
Dvk_cache_utils.cpp1665 inputAndBlend.blendEnableMask = 0; in initDefaults()
2049 const gl::DrawBufferMask blendEnableMask(inputAndBlend.blendEnableMask); in initializePipeline() local
2058 if (blendEnableMask[colorIndexGL]) in initializePipeline()
2296 mInputAssemblyAndColorBlendStateInfo.blendEnableMask = in updateBlendEnabled()
2299 ANGLE_GET_TRANSITION_BIT(mInputAssemblyAndColorBlendStateInfo, blendEnableMask)); in updateBlendEnabled()
Dvk_cache_utils.h512 uint8_t blendEnableMask; member