Searched refs:blendEnableMask (Results 1 – 2 of 2) sorted by relevance
1665 inputAndBlend.blendEnableMask = 0; in initDefaults()2049 const gl::DrawBufferMask blendEnableMask(inputAndBlend.blendEnableMask); in initializePipeline() local2058 if (blendEnableMask[colorIndexGL]) in initializePipeline()2296 mInputAssemblyAndColorBlendStateInfo.blendEnableMask = in updateBlendEnabled()2299 ANGLE_GET_TRANSITION_BIT(mInputAssemblyAndColorBlendStateInfo, blendEnableMask)); in updateBlendEnabled()
512 uint8_t blendEnableMask; member