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Searched refs:blending0Struct (Results 1 – 2 of 2) sorted by relevance

/third_party/libdrm/tests/tegra/
Dvic30.c74 c->blending0Struct.PixelFormat = output->format; in vic30_fill()
75 c->blending0Struct.BackgroundAlpha = alpha; in vic30_fill()
76 c->blending0Struct.BackgroundR = red; in vic30_fill()
77 c->blending0Struct.BackgroundG = green; in vic30_fill()
78 c->blending0Struct.BackgroundB = blue; in vic30_fill()
79 c->blending0Struct.LumaWidth = output->stride - 1; in vic30_fill()
80 c->blending0Struct.LumaHeight = output->height - 1; in vic30_fill()
81 c->blending0Struct.ChromaWidth = 16383; in vic30_fill()
82 c->blending0Struct.ChromaWidth = 16383; in vic30_fill()
83 c->blending0Struct.TargetRectLeft = left; in vic30_fill()
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Dvic30.h433 Blending0Struct blending0Struct; member