Searched refs:botRight (Results 1 – 9 of 9) sorted by relevance
/third_party/skia/experimental/graphite/src/geom/ |
D | Rect.h | 31 AI Rect(float2 topLeft, float2 botRight) : fVals(topLeft, -botRight) {} in Rect() argument 75 AI float2 botRight() const { return -fVals.zw(); } in botRight() function 83 AI void setBotRight(float2 botRight) { fVals.zw() = -botRight; } in setBotRight() argument
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D | Shape.h | 106 float2 p1() const { SkASSERT(this->isLine()); return fRect.botRight(); } in p1()
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/third_party/skia/tests/ |
D | PathOpsBoundsTest.cpp | 61 SkDPoint botRight = {3, 4}; in DEF_TEST() local 62 bounds.add(botRight); in DEF_TEST()
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/third_party/skia/third_party/externals/angle2/util/windows/win32/ |
D | Win32Window.cpp | 291 POINT botRight; in WndProc() local 292 botRight.x = winRect.right; in WndProc() 293 botRight.y = winRect.bottom; in WndProc() 294 ClientToScreen(hWnd, &botRight); in WndProc() 298 event.Size.Width = botRight.x - topLeft.x; in WndProc() 299 event.Size.Height = botRight.y - topLeft.y; in WndProc()
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/third_party/skia/tests/graphite/ |
D | RectTest.cpp | 53 CHECK(all(rect2.botRight() == float2(r,b))); in DEF_GRAPHITE_TEST()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/mesh_shader/ |
D | vktMeshShaderSmokeTests.cpp | 657 const vec4 botRight = vec4( 1.0, 1.0, 0.0, 1.0); in initGradientPrograms() 658 const vec4 positions[4] = vec4[](topLeft, botLeft, topRight, botRight); in initGradientPrograms()
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D | vktMeshShaderBuiltinTests.cpp | 1832 const vec4 botRight = vec4( 1.0, 1.0, 0.0, 1.0); in initPrograms() 1840 gl_MeshVerticesNV[5].gl_Position = botRight; in initPrograms()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/mesh_shader/ |
D | vktMeshShaderSmokeTests.cpp | 657 const vec4 botRight = vec4( 1.0, 1.0, 0.0, 1.0); in initGradientPrograms() 658 const vec4 positions[4] = vec4[](topLeft, botLeft, topRight, botRight); in initGradientPrograms()
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D | vktMeshShaderBuiltinTests.cpp | 1832 const vec4 botRight = vec4( 1.0, 1.0, 0.0, 1.0); in initPrograms() 1840 gl_MeshVerticesNV[5].gl_Position = botRight; in initPrograms()
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