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Searched refs:botRight (Results 1 – 9 of 9) sorted by relevance

/third_party/skia/experimental/graphite/src/geom/
DRect.h31 AI Rect(float2 topLeft, float2 botRight) : fVals(topLeft, -botRight) {} in Rect() argument
75 AI float2 botRight() const { return -fVals.zw(); } in botRight() function
83 AI void setBotRight(float2 botRight) { fVals.zw() = -botRight; } in setBotRight() argument
DShape.h106 float2 p1() const { SkASSERT(this->isLine()); return fRect.botRight(); } in p1()
/third_party/skia/tests/
DPathOpsBoundsTest.cpp61 SkDPoint botRight = {3, 4}; in DEF_TEST() local
62 bounds.add(botRight); in DEF_TEST()
/third_party/skia/third_party/externals/angle2/util/windows/win32/
DWin32Window.cpp291 POINT botRight; in WndProc() local
292 botRight.x = winRect.right; in WndProc()
293 botRight.y = winRect.bottom; in WndProc()
294 ClientToScreen(hWnd, &botRight); in WndProc()
298 event.Size.Width = botRight.x - topLeft.x; in WndProc()
299 event.Size.Height = botRight.y - topLeft.y; in WndProc()
/third_party/skia/tests/graphite/
DRectTest.cpp53 CHECK(all(rect2.botRight() == float2(r,b))); in DEF_GRAPHITE_TEST()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/mesh_shader/
DvktMeshShaderSmokeTests.cpp657 const vec4 botRight = vec4( 1.0, 1.0, 0.0, 1.0); in initGradientPrograms()
658 const vec4 positions[4] = vec4[](topLeft, botLeft, topRight, botRight); in initGradientPrograms()
DvktMeshShaderBuiltinTests.cpp1832 const vec4 botRight = vec4( 1.0, 1.0, 0.0, 1.0); in initPrograms()
1840 gl_MeshVerticesNV[5].gl_Position = botRight; in initPrograms()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/mesh_shader/
DvktMeshShaderSmokeTests.cpp657 const vec4 botRight = vec4( 1.0, 1.0, 0.0, 1.0); in initGradientPrograms()
658 const vec4 positions[4] = vec4[](topLeft, botLeft, topRight, botRight); in initGradientPrograms()
DvktMeshShaderBuiltinTests.cpp1832 const vec4 botRight = vec4( 1.0, 1.0, 0.0, 1.0); in initPrograms()
1840 gl_MeshVerticesNV[5].gl_Position = botRight; in initPrograms()