Searched refs:bufferManager (Results 1 – 4 of 4) sorted by relevance
1440 UniformBufferManager bufferManager(m_context.getRenderContext()); in iterate() local1457 deUint32 buffer = bufferManager.allocBuffer(); in iterate()1501 deUint32 buffer = bufferManager.allocBuffer(); in iterate()
1493 UniformBufferManager bufferManager(m_renderCtx); in iterate() local1510 deUint32 buffer = bufferManager.allocBuffer(); in iterate()1555 deUint32 buffer = bufferManager.allocBuffer(); in iterate()
1351 const gl::BufferManager &bufferManager = context->getState().getBufferManagerForCapture(); in SerializeContextToString() local1353 for (const auto &buffer : bufferManager) in SerializeContextToString()
2107 BufferManager bufferManager (m_renderCtx); in iterate() local2218 const deUint32 buffer = bufferManager.allocBuffer(); in iterate()