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Searched refs:builtInLengths (Results 1 – 1 of 1) sorted by relevance

/third_party/glslang/glslang/MachineIndependent/
DShaderLang.cpp270 size_t builtInLengths[2]; in InitializeSymbolTable() local
272 builtInLengths[0] = builtIns.size(); in InitializeSymbolTable()
274 if (builtInLengths[0] == 0) in InitializeSymbolTable()
277 TInputScanner input(1, builtInShaders, builtInLengths); in InitializeSymbolTable()