Home
last modified time | relevance | path

Searched refs:call_ (Results 1 – 5 of 5) sorted by relevance

/third_party/node/deps/v8/src/compiler/
Djs-inlining.cc52 explicit JSCallAccessor(Node* call) : call_(call) { in JSCallAccessor()
58 return call_->InputAt(JSCallOrConstructNode::TargetIndex()); in target()
62 return JSCallNode{call_}.receiver(); in receiver()
65 Node* new_target() const { return JSConstructNode{call_}.new_target(); } in new_target()
68 return FrameState{NodeProperties::GetFrameStateInput(call_)}; in frame_state()
72 return (call_->opcode() == IrOpcode::kJSCall) in argument_count()
73 ? JSCallNode{call_}.ArgumentCount() in argument_count()
74 : JSConstructNode{call_}.ArgumentCount(); in argument_count()
78 return (call_->opcode() == IrOpcode::kJSCall) in frequency()
79 ? JSCallNode{call_}.Parameters().frequency() in frequency()
[all …]
/third_party/python/Misc/NEWS.d/
D3.10.2.rst161 Reflect ``context`` argument in ``AbstractEventLoop.call_*()`` methods. Loop
/third_party/vk-gl-cts/external/vulkan-docs/src/chapters/
Draytracing.txt51 A _shader call_ is an instruction which may: cause execution to continue
Draytracing.adoc49 A _shader call_ is an instruction which may: cause execution to continue
/third_party/python/Misc/
DHISTORY2288 list of Futures is a single Future; call_soon() and other 'call_*()'