Searched refs:call_ (Results 1 – 5 of 5) sorted by relevance
52 explicit JSCallAccessor(Node* call) : call_(call) { in JSCallAccessor()58 return call_->InputAt(JSCallOrConstructNode::TargetIndex()); in target()62 return JSCallNode{call_}.receiver(); in receiver()65 Node* new_target() const { return JSConstructNode{call_}.new_target(); } in new_target()68 return FrameState{NodeProperties::GetFrameStateInput(call_)}; in frame_state()72 return (call_->opcode() == IrOpcode::kJSCall) in argument_count()73 ? JSCallNode{call_}.ArgumentCount() in argument_count()74 : JSConstructNode{call_}.ArgumentCount(); in argument_count()78 return (call_->opcode() == IrOpcode::kJSCall) in frequency()79 ? JSCallNode{call_}.Parameters().frequency() in frequency()[all …]
161 Reflect ``context`` argument in ``AbstractEventLoop.call_*()`` methods. Loop
51 A _shader call_ is an instruction which may: cause execution to continue
49 A _shader call_ is an instruction which may: cause execution to continue
2288 list of Futures is a single Future; call_soon() and other 'call_*()'