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Searched refs:cb_dirty (Results 1 – 9 of 9) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/nouveau/nv50/
Dnv50_context.c73 for (s = 0; s < NV50_MAX_3D_SHADER_STAGES && !nv50->cb_dirty; ++s) { in nv50_memory_barrier()
76 while (valid && !nv50->cb_dirty) { in nv50_memory_barrier()
89 nv50->cb_dirty = true; in nv50_memory_barrier()
106 nv50->cb_dirty = true; in nv50_memory_barrier()
Dnv50_vbo.c822 for (s = 0; s < NV50_MAX_3D_SHADER_STAGES && !nv50->cb_dirty; ++s) { in nv50_draw_vbo()
824 nv50->cb_dirty = true; in nv50_draw_vbo()
828 if (nv50->cb_dirty) { in nv50_draw_vbo()
831 nv50->cb_dirty = false; in nv50_draw_vbo()
Dnv50_context.h151 bool cb_dirty; member
Dnv50_compute.c262 nv50->cb_dirty = 1; /* Force cache flush for UBO. */ in nv50_compute_validate_constbufs()
Dnv50_shader_state.c101 nv50->cb_dirty = 1; /* Force cache flush for UBO. */ in nv50_constbufs_validate()
/third_party/mesa3d/src/gallium/drivers/nouveau/nvc0/
Dnvc0_context.c121 for (s = 0; s < 5 && !nvc0->cb_dirty; ++s) { in nvc0_memory_barrier()
124 while (valid && !nvc0->cb_dirty) { in nvc0_memory_barrier()
137 nvc0->cb_dirty = true; in nvc0_memory_barrier()
155 nvc0->cb_dirty = true; in nvc0_memory_barrier()
Dnvc0_vbo.c1052 for (s = 0; s < 5 && !nvc0->cb_dirty; ++s) { in nvc0_draw_vbo()
1054 nvc0->cb_dirty = true; in nvc0_draw_vbo()
1057 if (nvc0->cb_dirty) { in nvc0_draw_vbo()
1060 nvc0->cb_dirty = false; in nvc0_draw_vbo()
Dnvc0_context.h212 bool cb_dirty; member
Dnvc0_state_validate.c613 nvc0->cb_dirty = 1; /* Force cache flush for UBO. */ in nvc0_constbufs_validate()