Searched refs:cb_dirty (Results 1 – 9 of 9) sorted by relevance
73 for (s = 0; s < NV50_MAX_3D_SHADER_STAGES && !nv50->cb_dirty; ++s) { in nv50_memory_barrier()76 while (valid && !nv50->cb_dirty) { in nv50_memory_barrier()89 nv50->cb_dirty = true; in nv50_memory_barrier()106 nv50->cb_dirty = true; in nv50_memory_barrier()
822 for (s = 0; s < NV50_MAX_3D_SHADER_STAGES && !nv50->cb_dirty; ++s) { in nv50_draw_vbo()824 nv50->cb_dirty = true; in nv50_draw_vbo()828 if (nv50->cb_dirty) { in nv50_draw_vbo()831 nv50->cb_dirty = false; in nv50_draw_vbo()
151 bool cb_dirty; member
262 nv50->cb_dirty = 1; /* Force cache flush for UBO. */ in nv50_compute_validate_constbufs()
101 nv50->cb_dirty = 1; /* Force cache flush for UBO. */ in nv50_constbufs_validate()
121 for (s = 0; s < 5 && !nvc0->cb_dirty; ++s) { in nvc0_memory_barrier()124 while (valid && !nvc0->cb_dirty) { in nvc0_memory_barrier()137 nvc0->cb_dirty = true; in nvc0_memory_barrier()155 nvc0->cb_dirty = true; in nvc0_memory_barrier()
1052 for (s = 0; s < 5 && !nvc0->cb_dirty; ++s) { in nvc0_draw_vbo()1054 nvc0->cb_dirty = true; in nvc0_draw_vbo()1057 if (nvc0->cb_dirty) { in nvc0_draw_vbo()1060 nvc0->cb_dirty = false; in nvc0_draw_vbo()
212 bool cb_dirty; member
613 nvc0->cb_dirty = 1; /* Force cache flush for UBO. */ in nvc0_constbufs_validate()