Searched refs:clearBits (Results 1 – 2 of 2) sorted by relevance
327 GLbitfield clearBits = GL_DEPTH_BUFFER_BIT; in depthStencilReadbackCase() local330 clearBits |= GL_STENCIL_BUFFER_BIT; in depthStencilReadbackCase()341 glClear(clearBits); in depthStencilReadbackCase()345 glClear(clearBits); in depthStencilReadbackCase()349 glClear(clearBits); in depthStencilReadbackCase()353 glClear(clearBits); in depthStencilReadbackCase()
176 unsigned int clearBits = 0x3 / fBytesPerPixel; in uploadToTexture() local177 fDirtyRect.fLeft &= ~clearBits; in uploadToTexture()178 fDirtyRect.fRight += clearBits; in uploadToTexture()179 fDirtyRect.fRight &= ~clearBits; in uploadToTexture()