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Searched refs:clearBufferfv (Results 1 – 25 of 77) sorted by relevance

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/third_party/vk-gl-cts/modules/glshared/
DglsScissorTests.cpp544 gl.clearBufferfv(GL_COLOR, 0, clearColor.getPtr()); in init()
633 case Color::FLOAT: gl.clearBufferfv (GL_COLOR, 0, color.f); break; in clearBuffers()
640 gl.clearBufferfv(GL_DEPTH, 0, &depth); in clearBuffers()
840 case CLEAR_COLOR_FIXED: gl.clearBufferfv (GL_COLOR, 0, clearColor.f); break; in render()
841 case CLEAR_COLOR_FLOAT: gl.clearBufferfv (GL_COLOR, 0, clearColor.f); break; in render()
844 case CLEAR_DEPTH: gl.clearBufferfv (GL_DEPTH, 0, &clearDepth); break; in render()
/third_party/vk-gl-cts/modules/gles3/functional/
Des3fShaderFragDataTests.cpp340 gl.clearBufferfv(GL_COLOR, 0, tcu::RGBA::red().toVec().getPtr()); in iterate()
341 gl.clearBufferfv(GL_COLOR, 1, tcu::RGBA::red().toVec().getPtr()); in iterate()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/
DFramebufferImpl_mock.h32 MOCK_METHOD4(clearBufferfv, angle::Result(const gl::Context *, GLenum, GLint, const GLfloat *));
DFramebufferImpl.h50 virtual angle::Result clearBufferfv(const gl::Context *context,
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/null/
DFramebufferNULL.h36 angle::Result clearBufferfv(const gl::Context *context,
DFramebufferNULL.cpp52 angle::Result FramebufferNULL::clearBufferfv(const gl::Context *context, in clearBufferfv() function in rx::FramebufferNULL
/third_party/vk-gl-cts/external/openglcts/modules/glesext/draw_buffers_indexed/
DesextcDrawBuffersIndexedColorMasks.cpp138 gl.clearBufferfv(GL_COLOR, i, &c0[0]); in iterate()
181 gl.clearBufferfv(GL_COLOR, i, &c1[0]); in iterate()
DesextcDrawBuffersIndexedBlending.cpp130 gl.clearBufferfv(GL_COLOR, i, &background[0]); in iterate()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DFramebufferD3D.h63 angle::Result clearBufferfv(const gl::Context *context,
DFramebufferD3D.cpp113 angle::Result FramebufferD3D::clearBufferfv(const gl::Context *context, in clearBufferfv() function in rx::FramebufferD3D
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DFramebufferGL.h43 angle::Result clearBufferfv(const gl::Context *context,
DClearMultiviewGL.cpp94 mFunctions->clearBufferfv(buffer, drawbuffer, in genericClear()
/third_party/vk-gl-cts/framework/opengl/
DgluES3PlusWrapperFuncs.inl35 dst->clearBufferfv = src.clearBufferfv;
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/
DFrameBufferMtl.h49 angle::Result clearBufferfv(const gl::Context *context,
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
DFramebufferVk.h76 angle::Result clearBufferfv(const gl::Context *context,
/third_party/vk-gl-cts/external/openglcts/modules/gles3/
Des3cNumberParsingTests.cpp451 gl.clearBufferfv(GL_COLOR, 0, clearColor); in setupRenderTarget()
/third_party/typescript/lib/
Dlib.webworker.iterable.d.ts119clearBufferfv(buffer: GLenum, drawbuffer: GLint, values: Iterable<GLfloat>, srcOffset?: GLuint): v… method
/third_party/typescript/src/lib/
Dwebworker.iterable.generated.d.ts99clearBufferfv(buffer: GLenum, drawbuffer: GLint, values: Iterable<GLfloat>, srcOffset?: GLuint): v… method
/third_party/vk-gl-cts/framework/opengl/wrapper/
DglwInitES30Direct.inl31 gl->clearBufferfv = &glClearBufferfv;
/third_party/jsframework/runtime/main/extend/systemplugin/napi/webgl/
Dwebgl2.js476 clearBufferfv: function (...args) { method
/third_party/vk-gl-cts/framework/opengl/simplereference/
DsglrGLContext.hpp117 virtual void clearBufferfv (deUint32 buffer, int drawbuffer, const float* value);
DsglrContext.hpp105 virtual void clearBufferfv (deUint32 buffer, int drawbuffer, const float* value) = DE_NULL;
DsglrContextWrapper.cpp276 m_curCtx->clearBufferfv(buffer, drawbuffer, value); in glClearBufferfv()
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DContext_gles_3_0_autogen.h25 void clearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value); \
/third_party/vk-gl-cts/external/openglcts/modules/common/
DglcGLSLVectorConstructorTests.cpp552 gl.clearBufferfv(GL_COLOR, 0, clearColor); in setupRenderTarget()

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