Searched refs:clientState (Results 1 – 4 of 4) sorted by relevance
39 for (auto clientState : mClientStates) in TEST_P() local41 EXPECT_GL_FALSE(glIsEnabled(clientState)); in TEST_P()50 for (auto clientState : mClientStates) in TEST_P() local52 EXPECT_GL_FALSE(glIsEnabled(clientState)); in TEST_P()53 glEnableClientState(clientState); in TEST_P()55 EXPECT_GL_TRUE(glIsEnabled(clientState)); in TEST_P()56 glDisableClientState(clientState); in TEST_P()58 EXPECT_GL_FALSE(glIsEnabled(clientState)); in TEST_P()
343 void GLES1State::setClientStateEnabled(ClientVertexArrayType clientState, bool enable) in setClientStateEnabled() argument346 switch (clientState) in setClientStateEnabled()375 bool GLES1State::isClientStateEnabled(ClientVertexArrayType clientState) const in isClientStateEnabled()377 switch (clientState) in isClientStateEnabled()
114 void Context::disableClientState(ClientVertexArrayType clientState) in disableClientState() argument116 mState.gles1().setClientStateEnabled(clientState, false); in disableClientState()117 disableVertexAttribArray(vertexArrayIndex(clientState)); in disableClientState()121 void Context::enableClientState(ClientVertexArrayType clientState) in enableClientState() argument123 mState.gles1().setClientStateEnabled(clientState, true); in enableClientState()124 enableVertexAttribArray(vertexArrayIndex(clientState)); in enableClientState()
189 void setClientStateEnabled(ClientVertexArrayType clientState, bool enable);191 bool isClientStateEnabled(ClientVertexArrayType clientState) const;