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/third_party/mesa3d/src/amd/vulkan/
Dradv_nir_lower_ray_queries.c160 struct ray_query_intersection_vars closest; member
247 dst->closest = in init_ray_query_vars()
281 rq_copy_var(b, index, vars->closest.barycentrics, vars->candidate.barycentrics, 0x3); in copy_candidate_to_closest()
282 rq_copy_var(b, index, vars->closest.custom_instance_and_mask, in copy_candidate_to_closest()
284 rq_copy_var(b, index, vars->closest.geometry_id_and_flags, vars->candidate.geometry_id_and_flags, in copy_candidate_to_closest()
286 rq_copy_var(b, index, vars->closest.instance_addr, vars->candidate.instance_addr, 0x1); in copy_candidate_to_closest()
287 rq_copy_var(b, index, vars->closest.instance_id, vars->candidate.instance_id, 0x1); in copy_candidate_to_closest()
288 rq_copy_var(b, index, vars->closest.intersection_type, vars->candidate.intersection_type, 0x1); in copy_candidate_to_closest()
289 rq_copy_var(b, index, vars->closest.opaque, vars->candidate.opaque, 0x1); in copy_candidate_to_closest()
290 rq_copy_var(b, index, vars->closest.frontface, vars->candidate.frontface, 0x1); in copy_candidate_to_closest()
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/third_party/node/deps/npm/node_modules/fastest-levenshtein/
Dmod.js3 exports.distance = exports.closest = void 0;
130 var closest = function (str, arr) { function
142 exports.closest = closest;
Dtest.js1 var _a = require("./mod.js"), closest = _a.closest, distance = _a.distance; variable
/third_party/ffmpeg/libavfilter/
Dvsrc_mandelbrot.c362 double closest=9999; in draw_mandelbrot() local
365 if(SQR(s->zyklus[j][0]) + SQR(s->zyklus[j][1]) < closest){ in draw_mandelbrot()
366 closest= SQR(s->zyklus[j][0]) + SQR(s->zyklus[j][1]); in draw_mandelbrot()
369 closest = sqrt(closest); in draw_mandelbrot()
370 …c= lrintf((s->zyklus[closest_index][0]/closest+1)*127+dv) + lrintf((s->zyklus[closest_index][1]/cl… in draw_mandelbrot()
/third_party/glslang/Test/baseResults/
Dspv.ext.ClosestHitShader_Errors.rchit.out5 ERROR: 0:11: 'terminateRayEXT' : not supported in this stage: closest-hit
6 ERROR: 0:12: 'ignoreIntersectionEXT' : not supported in this stage: closest-hit
/third_party/skia/src/pathops/
DSkIntersections.cpp12 int closest = -1; in closestTo() local
22 closest = index; in closestTo()
25 return closest; in closestTo()
DSkPathOpsTSect.cpp105 double closest = DBL_MAX; in closestBoundedT() local
110 if (closest > startDist) { in closestBoundedT()
111 closest = startDist; in closestBoundedT()
115 if (closest > endDist) { in closestBoundedT()
116 closest = endDist; in closestBoundedT()
1108 double closest = DBL_MAX; in linesIntersect() local
1120 if (closest > distSq) { in linesIntersect()
1121 closest = distSq; in linesIntersect()
1127 if (closest == DBL_MAX) { in linesIntersect()
2039 SkClosestSect closest; in BinarySearch() local
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/third_party/vk-gl-cts/external/vulkan-docs/src/chapters/
Draytraversal.txt204 . <<ray-closest-hit-determination>>
539 [[ray-closest-hit-determination]]
543 implementation must: track the closest confirmed hit until all geometries
551 set as the current closest hit.
554 * If [eq]#t = t~max~#, the candidate may: be set as the current closest
567 If a closest hit result was identified by <<ray-closest-hit-determination>>,
568 a closest hit has occurred, otherwise the final result is a miss.
571 For rays traced with code:OpTraceRayKHR, if a closest hit result was
572 identified, a <<shaders-closest-hit, closest hit shader>> is invoked from
579 code:SkipClosestHitShaderKHR, or if the <<shaders-closest-hit, closest hit
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Draytraversal.adoc218 . <<ray-closest-hit-determination>>
642 [[ray-closest-hit-determination]]
646 implementation must: track the closest confirmed hit until all geometries
654 set as the current closest hit.
657 * If [eq]#t = t~max~#, the candidate may: be set as the current closest
670 If a closest hit result was identified by <<ray-closest-hit-determination>>,
671 a closest hit has occurred, otherwise the final result is a miss.
675 instructions which can: invoke a closest hit shader, if a closest hit result
676 was identified, a <<shaders-closest-hit, closest hit shader>> is invoked
684 code:SkipClosestHitShaderKHR, or if the <<shaders-closest-hit, closest hit
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/third_party/glfw/src/
Dcontext.c166 const _GLFWfbconfig* closest = NULL; in _glfwChooseFBConfig() local
299 closest = current; in _glfwChooseFBConfig()
305 closest = current; in _glfwChooseFBConfig()
309 if (current == closest) in _glfwChooseFBConfig()
317 return closest; in _glfwChooseFBConfig()
Degl_context.c94 const _GLFWfbconfig* closest; in chooseEGLConfig() local
163 closest = _glfwChooseFBConfig(desired, usableConfigs, usableCount); in chooseEGLConfig()
164 if (closest) in chooseEGLConfig()
165 *result = (EGLConfig) closest->handle; in chooseEGLConfig()
170 return closest != NULL; in chooseEGLConfig()
Dglx_context.c54 const _GLFWfbconfig* closest; in chooseGLXFBConfig() local
122 closest = _glfwChooseFBConfig(desired, usableConfigs, usableCount); in chooseGLXFBConfig()
123 if (closest) in chooseGLXFBConfig()
124 *result = (GLXFBConfig) closest->handle; in chooseGLXFBConfig()
129 return closest != NULL; in chooseGLXFBConfig()
Dwgl_context.c62 const _GLFWfbconfig* closest; in choosePixelFormat() local
203 closest = _glfwChooseFBConfig(desired, usableConfigs, usableCount); in choosePixelFormat()
204 if (!closest) in choosePixelFormat()
213 pixelFormat = (int) closest->handle; in choosePixelFormat()
Dmonitor.c233 const GLFWvidmode* closest = NULL; in _glfwChooseVideoMode() local
265 closest = current; in _glfwChooseVideoMode()
272 return closest; in _glfwChooseVideoMode()
/third_party/libwebsockets/READMEs/
DREADME.porting.md22 ## 2) Copy the closest platform dir in ./lib/plat
24 Wholesale copy the closest existing platform dir to `/lib/plat/myplatform` and
/third_party/node/deps/npm/node_modules/fastest-levenshtein/esm/
Dmod.js126 const closest = (str, arr) => { function
138 export { closest, distance };
/third_party/tzdata/
Dtzselect.8.txt21 closest to the location with geographical coordinates coord.
41 When -c is used, display the closest limit locations (default
/third_party/skia/src/core/
DSkEdgeClipper.cpp260 SkScalar closest = SK_ScalarMax; in mono_cubic_closestT() local
264 if (closest > dist) { in mono_cubic_closestT()
265 closest = dist; in mono_cubic_closestT()
271 } while (closest > 0.25f && lastT != t); in mono_cubic_closestT()
/third_party/skia/third_party/externals/angle2/scripts/
Dvk_mandatory_format_support_capture_to_json.js53 $(this).closest("tr").find("td.halign-center").each(function() {
/third_party/vk-gl-cts/external/vulkan-docs/src/appendices/
DVK_KHR_ray_tracing_pipeline.txt81 intersection, any-hit, closest hit, miss, and callable
280 closest hit, miss, intersection, and callable shader stages:
305 closest hit shaders, but in KHR_vulkan_glsl, gl_InstanceID is replaced
354 decorated as volatile in the ray generation, closest hit, miss,
DVK_KHR_ray_tracing_pipeline.adoc79 intersection, any-hit, closest hit, miss, and callable
279 closest hit, miss, intersection, and callable shader stages:
304 closest hit shaders, but in KHR_vulkan_glsl, gl_InstanceID is replaced with
366 decorated as volatile in the ray generation, closest hit, miss,
DVK_KHR_ray_tracing_position_fetch.adoc38 Then, if the hit is a triangle geometry, the shader (any-hit or closest hit
DVK_KHR_ray_tracing_maintenance1.adoc43 closest-hit and miss shader stages.
/third_party/node/deps/npm/docs/content/commands/
Dnpm-prefix.md17 Print the local prefix to standard output. This is the closest parent directory
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/
DREADME.md17 The `glInternalFormat` member of `angle::Format` represents the "closest" GL

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