Searched refs:cmdlist_dirty (Results 1 – 4 of 4) sorted by relevance
939 ctx->cmdlist_dirty |= D3D12_DIRTY_FRAMEBUFFER; in d3d12_draw_vbo()1036 ctx->cmdlist_dirty |= ctx->state_dirty; in d3d12_draw_vbo()1042 if (ctx->cmdlist_dirty & D3D12_DIRTY_ROOT_SIGNATURE) { in d3d12_draw_vbo()1047 if (ctx->cmdlist_dirty & D3D12_DIRTY_GFX_PSO) { in d3d12_draw_vbo()1060 ctx->cmdlist_dirty |= D3D12_DIRTY_VIEWPORT; in d3d12_draw_vbo()1064 if (ctx->cmdlist_dirty & D3D12_DIRTY_VIEWPORT) { in d3d12_draw_vbo()1082 if (ctx->cmdlist_dirty & D3D12_DIRTY_SCISSOR) { in d3d12_draw_vbo()1089 if (ctx->cmdlist_dirty & D3D12_DIRTY_BLEND_COLOR) { in d3d12_draw_vbo()1100 if (ctx->cmdlist_dirty & D3D12_DIRTY_STENCIL_REF) in d3d12_draw_vbo()1103 if (ctx->cmdlist_dirty & D3D12_DIRTY_PRIM_MODE) in d3d12_draw_vbo()[all …]
186 ctx->cmdlist_dirty = ~0; in d3d12_start_batch()
241 unsigned cmdlist_dirty; member
1833 ctx->cmdlist_dirty |= D3D12_DIRTY_STREAM_OUTPUT; in d3d12_enable_fake_so_buffers()1936 ctx->cmdlist_dirty |= D3D12_DIRTY_STREAM_OUTPUT; in d3d12_disable_fake_so_buffers()2344 ctx->cmdlist_dirty |= D3D12_DIRTY_PRIM_MODE; in d3d12_set_patch_vertices()