Searched refs:colorIndexVk (Results 1 – 4 of 4) sorted by relevance
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
D | FramebufferVk.cpp | 1582 vk::PackedAttachmentIndex colorIndexVk(0); in invalidateImpl() local 1589 colorIndexVk); in invalidateImpl() 1591 ++colorIndexVk; in invalidateImpl() 2438 vk::PackedAttachmentIndex colorIndexVk(0); in startNewRenderPass() local 2453 renderPassAttachmentOps.setOps(colorIndexVk, vk::RenderPassLoadOp::Clear, storeOp); in startNewRenderPass() 2454 packedClearValues.store(colorIndexVk, VK_IMAGE_ASPECT_COLOR_BIT, in startNewRenderPass() 2470 renderPassAttachmentOps.setOps(colorIndexVk, vk::RenderPassLoadOp::Clear, storeOp); in startNewRenderPass() 2473 packedClearValues.store(colorIndexVk, VK_IMAGE_ASPECT_COLOR_BIT, in startNewRenderPass() 2478 renderPassAttachmentOps.setOps(colorIndexVk, loadOp, storeOp); in startNewRenderPass() 2479 packedClearValues.store(colorIndexVk, VK_IMAGE_ASPECT_COLOR_BIT, in startNewRenderPass() [all …]
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D | UtilsVk.cpp | 3219 vk::PackedAttachmentIndex colorIndexVk(0); in unresolve() local 3227 colorSrc[colorIndexVk.get()] = &colorRenderTarget->getResolveImageForRenderPass(); in unresolve() 3229 colorRenderTarget->getResolveImageView(contextVk, &colorSrcView[colorIndexVk.get()])); in unresolve() 3231 ++colorIndexVk; in unresolve() 3270 const uint32_t colorAttachmentCount = colorIndexVk.get(); in unresolve()
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D | vk_cache_utils.cpp | 3549 vk::PackedAttachmentIndex colorIndexVk(0); in addRenderPass() local 3557 ops.initWithLoadStore(colorIndexVk, vk::ImageLayout::ColorAttachment, in addRenderPass() 3559 ++colorIndexVk; in addRenderPass() 3572 ops.initWithLoadStore(colorIndexVk, imageLayout, imageLayout); in addRenderPass()
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D | vk_helpers.cpp | 2036 void CommandBufferHelper::updateRenderPassColorClear(PackedAttachmentIndex colorIndexVk, in updateRenderPassColorClear() argument 2039 mAttachmentOps.setClearOp(colorIndexVk); in updateRenderPassColorClear() 2040 mClearValues.store(colorIndexVk, VK_IMAGE_ASPECT_COLOR_BIT, clearValue); in updateRenderPassColorClear()
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