Searched refs:colorMaskGreen (Results 1 – 8 of 8) sorted by relevance
187 blendState.colorMaskGreen != mCurBlendState.colorMaskGreen || in syncState()361 blendState.colorMaskGreen, blendState.colorMaskAlpha); in setBlendDepthRasterStates()803 mCurBlendState.colorMaskGreen = true; in setColorMask()820 mCurBlendState.colorMaskGreen = green; in setColorMask()
120 mState.colorMaskGreen = true; in Context()717 if(mState.colorMaskRed != red || mState.colorMaskGreen != green || in setColorMask()721 mState.colorMaskGreen = green; in setColorMask()731 (mState.colorMaskGreen ? 0x2 : 0) | in getColorMask()1861 params[1] = mState.colorMaskGreen; in getBooleanv()2977 …device->setColorWriteMask(i, es2sw::ConvertColorMask(mState.colorMaskRed, mState.colorMaskGreen, m… in applyState()
371 bool colorMaskGreen; member
84 colorMaskGreen = true; in BlendState()
254 bool colorMaskGreen; member
775 mBlendState.colorMaskGreen = green; in setColorMask()
3987 if (!blendState.colorMaskRed || !blendState.colorMaskGreen || !blendState.colorMaskBlue) in ValidateDrawStates()
3838 currentBlendState.colorMaskGreen != defaultBlendState.colorMaskGreen || in CaptureMidExecutionSetup()3844 gl::ConvertToGLBoolean(currentBlendState.colorMaskGreen), in CaptureMidExecutionSetup()