Searched refs:commitWebGL1DepthStencilIfConsistent (Results 1 – 2 of 2) sorted by relevance
454 void commitWebGL1DepthStencilIfConsistent(const Context *context,
1851 commitWebGL1DepthStencilIfConsistent(context, numViews, baseViewIndex, isMultiview, samples); in setAttachment()1866 void Framebuffer::commitWebGL1DepthStencilIfConsistent(const Context *context, in commitWebGL1DepthStencilIfConsistent() function in gl::Framebuffer