Searched refs:compare_state (Results 1 – 2 of 2) sorted by relevance
433 compiler.state = shader->compare_state; in r300_translate_fragment_shader()573 memcpy(&fs->shader->compare_state, state, sizeof(*state)); in r300_pick_fragment_shader()580 if (memcmp(&fs->shader->compare_state, state, sizeof(*state)) != 0) { in r300_pick_fragment_shader()584 if (memcmp(&ptr->compare_state, state, sizeof(*state)) == 0) { in r300_pick_fragment_shader()600 memcpy(&ptr->compare_state, state, sizeof(*state)); in r300_pick_fragment_shader()
51 struct r300_fragment_program_external_state compare_state; member