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Searched refs:compatibleSampleTypes (Results 1 – 4 of 4) sorted by relevance

/third_party/skia/third_party/externals/dawn/src/dawn_native/
DPipelineLayout.cpp132 bool compatibleSampleTypes = in CreateDefault() local
137 compatible && compatibleSampleTypes && in CreateDefault()
188 switch (shaderBinding.texture.compatibleSampleTypes) { in CreateDefault()
204 if (shaderBinding.texture.compatibleSampleTypes == in CreateDefault()
DShaderModule.h129 SampleTypeBit compatibleSampleTypes; member
DShaderModule.cpp510 shaderInfo.texture.compatibleSampleTypes) == 0, in ValidateCompatibilityOfSingleBindingWithLayout()
906 info->texture.compatibleSampleTypes = SampleTypeBit::Depth; in ReflectShaderUsingTint()
908 info->texture.compatibleSampleTypes = in ReflectShaderUsingTint()
/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/
DShaderModuleGL.cpp118 info->texture.compatibleSampleTypes = in ExtractSpirvInfo()
123 (info->texture.compatibleSampleTypes & SampleTypeBit::Float) == 0, in ExtractSpirvInfo()
125 info->texture.compatibleSampleTypes = SampleTypeBit::Depth; in ExtractSpirvInfo()