Searched refs:compatibleSampleTypes (Results 1 – 4 of 4) sorted by relevance
132 bool compatibleSampleTypes = in CreateDefault() local137 compatible && compatibleSampleTypes && in CreateDefault()188 switch (shaderBinding.texture.compatibleSampleTypes) { in CreateDefault()204 if (shaderBinding.texture.compatibleSampleTypes == in CreateDefault()
129 SampleTypeBit compatibleSampleTypes; member
510 shaderInfo.texture.compatibleSampleTypes) == 0, in ValidateCompatibilityOfSingleBindingWithLayout()906 info->texture.compatibleSampleTypes = SampleTypeBit::Depth; in ReflectShaderUsingTint()908 info->texture.compatibleSampleTypes = in ReflectShaderUsingTint()
118 info->texture.compatibleSampleTypes = in ExtractSpirvInfo()123 (info->texture.compatibleSampleTypes & SampleTypeBit::Float) == 0, in ExtractSpirvInfo()125 info->texture.compatibleSampleTypes = SampleTypeBit::Depth; in ExtractSpirvInfo()