Searched refs:compilerHandle (Results 1 – 2 of 2) sorted by relevance
390 ShHandle compilerHandle = compilerInstance.getHandle(); in compile() local391 ASSERT(compilerHandle); in compile()419 ShHandle compilerHandle = mCompilingState->shCompilerInstance.getHandle(); in resolveCompile() local422 mInfoLog += sh::GetInfoLog(compilerHandle); in resolveCompile()434 mState.mCompiledBinary = sh::GetObjectBinaryBlob(compilerHandle); in resolveCompile()438 mState.mTranslatedSource = sh::GetObjectCode(compilerHandle); in resolveCompile()471 mState.mShaderVersion = sh::GetShaderVersion(compilerHandle); in resolveCompile()473 mState.mUniforms = GetShaderVariables(sh::GetUniforms(compilerHandle)); in resolveCompile()474 mState.mUniformBlocks = GetShaderVariables(sh::GetUniformBlocks(compilerHandle)); in resolveCompile()475 mState.mShaderStorageBlocks = GetShaderVariables(sh::GetShaderStorageBlocks(compilerHandle)); in resolveCompile()[all …]
321 ShHandle compilerHandle = compiler->getHandle(); in compile() local323 mUniformRegisterMap = GetUniformRegisterMap(sh::GetUniformRegisterMap(compilerHandle)); in compile()324 mReadonlyImage2DRegisterIndex = sh::GetReadonlyImage2DRegisterIndex(compilerHandle); in compile()325 mImage2DRegisterIndex = sh::GetImage2DRegisterIndex(compilerHandle); in compile()327 GetUsedImage2DFunctionNames(sh::GetUsedImage2DFunctionNames(compilerHandle)); in compile()335 sh::GetUniformBlockRegister(compilerHandle, interfaceBlock.name, &index); in compile()338 sh::ShouldUniformBlockUseStructuredBuffer(compilerHandle, interfaceBlock.name); in compile()346 GetSlowCompilingUniformBlockSet(sh::GetSlowCompilingUniformBlockSet(compilerHandle)); in compile()354 sh::GetShaderStorageBlockRegister(compilerHandle, interfaceBlock.name, &index); in compile()