Searched refs:compiler_ctx_state (Results 1 – 4 of 4) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/radeonsi/ |
D | si_compute.c | 116 struct util_debug_callback *debug = &sel->compiler_ctx_state.debug; in si_create_compute_state_async() 260 sel->compiler_ctx_state.debug = sctx->debug; in si_create_compute_state() 261 sel->compiler_ctx_state.is_debug_context = sctx->is_debug; in si_create_compute_state() 264 si_schedule_initial_compile(sctx, MESA_SHADER_COMPUTE, &sel->ready, &sel->compiler_ctx_state, in si_create_compute_state()
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D | si_state_shaders.cpp | 2519 struct util_debug_callback *debug = &shader->compiler_ctx_state.debug; in si_build_shader_variant() 2533 compiler = shader->compiler_ctx_state.compiler; in si_build_shader_variant() 2545 if (shader->compiler_ctx_state.is_debug_context) { in si_build_shader_variant() 2758 shader->compiler_ctx_state.compiler = &sctx->compiler; in si_shader_select_with_key() 2759 shader->compiler_ctx_state.debug = sctx->debug; in si_shader_select_with_key() 2760 shader->compiler_ctx_state.is_debug_context = sctx->is_debug; in si_shader_select_with_key() 2806 ok = si_check_missing_main_part(sscreen, previous_stage_sel, &shader->compiler_ctx_state, in si_shader_select_with_key() 2812 ok = si_check_missing_main_part(sscreen, sel, &shader->compiler_ctx_state, in si_shader_select_with_key() 2955 struct util_debug_callback *debug = &sel->compiler_ctx_state.debug; in si_init_shader_selector_async() 3091 struct si_compiler_ctx_state *compiler_ctx_state, void *job, in si_schedule_initial_compile() argument [all …]
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D | si_shader.h | 493 struct si_compiler_ctx_state compiler_ctx_state; member 841 struct si_compiler_ctx_state compiler_ctx_state; member
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D | si_state.h | 578 struct si_compiler_ctx_state *compiler_ctx_state, void *job,
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