Searched refs:cs_dcc_retile (Results 1 – 3 of 3) sorted by relevance
278 for (unsigned i = 0; i < ARRAY_SIZE(sctx->cs_dcc_retile); i++) { in si_destroy_context()279 if (sctx->cs_dcc_retile[i]) in si_destroy_context()280 sctx->b.delete_compute_state(&sctx->b, sctx->cs_dcc_retile[i]); in si_destroy_context()
799 void **shader = &sctx->cs_dcc_retile[tex->surface.u.gfx9.swizzle_mode]; in si_retile_dcc()
985 void *cs_dcc_retile[32]; member