Searched refs:curTexUnitSave (Results 1 – 3 of 3) sorted by relevance
1417 const GLuint curTexUnitSave = ctx->Texture.CurrentUnit; in _mesa_set_enablei() local1426 _mesa_ActiveTexture(GL_TEXTURE0 + curTexUnitSave); in _mesa_set_enablei()1488 const GLuint curTexUnitSave = ctx->Texture.CurrentUnit; in _mesa_IsEnabledi() local1497 _mesa_ActiveTexture(GL_TEXTURE0 + curTexUnitSave); in _mesa_IsEnabledi()
2916 GLuint curTexUnitSave; in find_value_indexed() local2919 curTexUnitSave = ctx->Texture.CurrentUnit; in find_value_indexed()2922 _mesa_ActiveTexture_no_error(GL_TEXTURE0 + curTexUnitSave); in find_value_indexed()2926 GLuint curTexUnitSave; in find_value_indexed() local2929 curTexUnitSave = ctx->Array.ActiveTexture; in find_value_indexed()2932 _mesa_ClientActiveTexture(GL_TEXTURE0 + curTexUnitSave); in find_value_indexed()
491 const unsigned curTexUnitSave = ctx->Texture.CurrentUnit; in pop_enable_group() local526 ctx->Texture.CurrentUnit = curTexUnitSave; in pop_enable_group()