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Searched refs:curTexUnitSave (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Denable.c1417 const GLuint curTexUnitSave = ctx->Texture.CurrentUnit; in _mesa_set_enablei() local
1426 _mesa_ActiveTexture(GL_TEXTURE0 + curTexUnitSave); in _mesa_set_enablei()
1488 const GLuint curTexUnitSave = ctx->Texture.CurrentUnit; in _mesa_IsEnabledi() local
1497 _mesa_ActiveTexture(GL_TEXTURE0 + curTexUnitSave); in _mesa_IsEnabledi()
Dget.c2916 GLuint curTexUnitSave; in find_value_indexed() local
2919 curTexUnitSave = ctx->Texture.CurrentUnit; in find_value_indexed()
2922 _mesa_ActiveTexture_no_error(GL_TEXTURE0 + curTexUnitSave); in find_value_indexed()
2926 GLuint curTexUnitSave; in find_value_indexed() local
2929 curTexUnitSave = ctx->Array.ActiveTexture; in find_value_indexed()
2932 _mesa_ClientActiveTexture(GL_TEXTURE0 + curTexUnitSave); in find_value_indexed()
Dattrib.c491 const unsigned curTexUnitSave = ctx->Texture.CurrentUnit; in pop_enable_group() local
526 ctx->Texture.CurrentUnit = curTexUnitSave; in pop_enable_group()